REPORT OUTLOOK
Market Size | CAGR | Dominating Region |
---|---|---|
USD 4864.97 Million | 3% | North America |
by Type | by Genre | by Region |
---|---|---|
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SCOPE OF THE REPORT
Market Overview
The global arcade games machine market is anticipated to grow from USD 3840.45 Million in 2022 to USD 4864.97 Million by 2030, at a CAGR of 3% during the forecast period.
The Arcade Games Machine is a classic entertainment device that has captured the hearts of gamers for decades. Packed with a variety of nostalgic and cutting-edge games, this coin-operated wonder brings the thrill of the arcade into homes, arcades, and businesses alike. Standing tall with its vibrant display and eye-catching design, it serves as a beacon for gaming enthusiasts of all ages. Equipped with a joystick and responsive buttons, the Arcade Games Machine offers an authentic gaming experience, reminiscent of the golden age of arcades. Its extensive game library spans genres, from timeless classics like Pac-Man and Space Invaders to modern favorites such as Street Fighter and racing simulators.
The machine’s robust construction ensures durability, with a sturdy cabinet and high-quality components that can withstand the enthusiastic button-mashing and joystick maneuvers of intense gameplay. It’s not just a gaming device; it’s a symbol of communal fun, fostering social interactions and friendly competition. Whether placed in a game room, a lounge, or a commercial space, the Arcade Games Machine is a timeless source of entertainment, bringing people together through the shared joy of gaming. This iconic machine remains a beloved focal point in the world of interactive entertainment, blending nostalgia and modern gaming experiences.
Technological developments, nostalgia, and the increasing desire for immersive gaming experiences have all contributed to the market’s recent boom for arcade games. The sentimentality surrounding vintage arcade games is one of the main factors propelling the market for these machines to a rebirth. The interest in classic video games is being fueled by Millennials and Gen Xers, who grew up playing games like Pac-Man, Street Fighter, and Space Invaders. As a result, producers of arcade cabinets have created models that mimic the appearance and feel of classic machines while enhancing gameplay with contemporary technology.
Advancements in gaming technology have significantly contributed to the evolution of arcade games machines. High-definition displays, advanced graphics processors, and immersive sound systems have elevated the gaming experience, attracting a new generation of players. Virtual reality (VR) and augmented reality (AR) technologies are also being integrated into arcade games, providing users with an even more immersive and interactive experience. Arcade games are no longer limited to traditional genres. The market has witnessed a diversification of game content, including racing simulators, rhythm games, and competitive multiplayer experiences. This diversification caters to a broader audience, appealing to both casual and hardcore gamers.
Game developers are continually innovating to create unique and engaging experiences that set arcade games apart from home gaming consoles. The arcade games machine market is not confined to specific regions. It has experienced global expansion, with arcade establishments and gaming centers opening in various countries. With a booming market for both vintage and modern arcade games, Asia—especially Japan and South Korea—remains a stronghold for arcade culture. A renewed interest in arcades is also being seen in Western markets, where retro-themed arcades and barcades are becoming more and more common. A combination of technological advancements, a diversified gaming landscape, and nostalgia are driving the renaissance of the arcade games machine market. Manufacturers need to remain innovative and adjust to shifting consumer preferences in order to sustain and grow their market share as the industry undergoes continuous change.
Arcade Games Machine Market Report Scope and Segmentation
ATTRIBUTE | DETAILS |
Study period | 2020-2030 |
Base year | 2022 |
Estimated year | 2023 |
Forecasted year | 2023-2030 |
Historical period | 2019-2021 |
Unit | Value (USD Million) (Thousand Units) |
Segmentation | By Type, by Genre and By Region |
By Type |
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By Genre |
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By Region
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Arcade Games Machine Market Segmentation Analysis
The arcade games machine market is divided into 3 segments. By type the market is bifurcated into video, games, simulation games, mechanical games. By genre the market is bifurcated into racing, fighting, puzzle and others.
Based on type video games dominates in the arcade games machine market. The video arcade games machine market is experiencing a resurgence, fueled by a nostalgic wave and the demand for immersive gaming experiences. Despite the dominance of home gaming consoles and mobile gaming, arcade machines have carved out a unique space, offering a blend of social interaction, tactile controls, and retro charm. One of the key drivers of the video arcade games machine market is the appeal to a diverse demographic. While the older generation seeks to relive the arcade culture of the ’80s and ’90s, younger players are discovering the joy of physical controls and communal gaming. Arcade machines provide a social setting that cannot be replicated by online multiplayer modes, encouraging face-to-face competition and cooperation.
Modern arcade machines with integrated cutting-edge technology are becoming more and more common. These devices frequently have powerful processors, cutting-edge graphics, and high-definition screens to provide an amazing visual gaming experience. To further improve how immersive the gameplay is, manufacturers are also putting augmented reality (AR) and virtual reality (VR) technologies into arcade games. To draw in clients, operators and owners of arcades are implementing a range of business strategies. Some are reviving classic games with a modern twist, while others are investing in exclusive titles and collaborations with popular franchises. Additionally, the use of ticket redemption systems and loyalty programs adds a layer of gamification, encouraging players to keep coming back for more.
The global reach of the video arcade games machine market is expanding, with emerging markets showing a growing interest in arcade culture. Asia, in particular, has become a hotbed for arcade gaming, with Japan leading the way in innovative arcade experiences. As new arcades pop up around the globe, offering a variety of old and new games to suit a wide range of tastes, the trend is also visible there. With a unique gaming experience that combines nostalgia and contemporary technology, the market for video arcade games is undergoing a dynamic resurgence. Future developments in the sector will mostly depend on how well it can embrace innovation and adjust to changing consumer preferences. Arcade games are likely to stay a popular and classic form of entertainment as long as they provide a unique social and immersive experience.
The Fighting Arcade Games Machine market is a dynamic and competitive sector within the broader gaming industry. This market, which has experienced rapid expansion in recent years, is distinguished by its nostalgic appeal, immersive gameplay, and active enthusiast community. The market for fighting arcade games machines has been driven by a mix of innovative technology, compelling game design, and a renewed interest in vintage arcade experiences. The enduring appeal of fighting games is one of the main drivers of the market’s success. Games like Mortal Kombat, Tekken, and Street Fighter have become cultural icons and developed a devoted following that spans multiple generations. Because these games are inherently competitive, arcade settings are ideal for them, as players can participate in competitive one-on-one matches against knowledgeable opponents or with friends. The current landscape of fighting arcade games has been significantly shaped by technological developments in the gaming industry. Virtual battles are now more realistic than ever thanks to the use of high-definition displays, potent processors, and advanced graphics. They were previously unthinkable. The immersive gameplay is further enhanced by the addition of motion sensors and responsive controls, which give players the sense of control and responsiveness that is essential for competitive gaming.
Manufacturers in the fighting arcade games machine market constantly strive to innovate and differentiate their products. Customization options, modular components, and themed cabinets are among the strategies employed to attract consumers. Additionally, the integration of online connectivity allows players to compete with opponents from around the world, expanding the social aspect of arcade gaming beyond local arcades. The Fighting Arcade Games Machine market thrives on a combination of nostalgia, technological innovation, and a vibrant community of players. The everlasting allure of vintage fighting games combined with technological developments in gaming guarantees a market for arcade experiences. Manufacturers and owners of arcades must adjust to shifting consumer tastes as the market changes and come up with creative solutions to maintain the arcade gaming culture.
Market Dynamics
Drivers:
Rising Entertainment Industry: The growth of the global entertainment and gaming industry has been a significant driver. As disposable incomes increase, people are willing to spend more on leisure activities, including arcade gaming. Technological Advancements: Innovation in gaming technologies, such as virtual reality (VR) and augmented reality (AR), has enhanced the gaming experience and attracted a broader audience to arcade games. Nostalgia and Retro Gaming: The nostalgia factor associated with arcade games has driven demand. Some consumers are attracted to classic and retro games, contributing to the popularity of arcade machines that offer these experiences. Social Gaming Experience: Arcade games often provide a social experience, encouraging group participation and multiplayer interactions. This social aspect can drive demand, particularly in locations like arcades, malls, and entertainment centers.
Restraints:
Competition from Online Gaming: The growth of online gaming platforms and mobile gaming apps has presented a challenge to traditional arcade gaming. Convenience and accessibility of gaming on various devices can divert consumers away from physical arcade machines. High Initial Costs: Setting up and maintaining an arcade can be expensive. High costs associated with purchasing and maintaining arcade machines can be a barrier for entrepreneurs entering the arcade business. Limited Innovation: While there have been technological advancements, some argue that there has been a lack of significant innovation in arcade gaming, especially when compared to the rapid evolution of home gaming consoles and online gaming.
Opportunities:
Integration of Emerging Technologies: Continued integration of emerging technologies like VR, AR, and artificial intelligence (AI) can open up new opportunities for creating immersive and interactive arcade experiences. Customization and Personalization: Offering customizable and personalized gaming experiences can attract a diverse range of players. This could involve allowing players to customize game characters, choose game scenarios, or even design their own games. Partnerships and Collaborations: Collaborating with popular franchises, movie studios, or other entertainment entities can lead to the creation of themed arcade games, attracting fans and increasing the overall appeal of arcade gaming. Focus on Family and Group Entertainment: Emphasizing the family-friendly and group entertainment aspects of arcade gaming can help arcades differentiate themselves and attract a wider audience.
Arcade Games Machine Market Trends
- Classic games from the 1980s and 1990s are in high demand among players and collectors of retro arcade games. Retro video games are becoming more and more popular, and some vintage arcade machines have been reissued as a result of this trend.
- To improve the gaming experience, some arcade games began to use virtual reality (VR) technology. VR-capable arcade games draw in a new audience of players by offering an immersive and dynamic gaming experience.
- Arcade games with multiplayer and social gaming features have gained popularity. Competitive and cooperative gaming experiences, both locally and online, have become key selling points for modern arcade machines.
- Arcades still have a lot of success with redemption games, where players can win prizes or tickets depending on how well they perform. For players of all ages, these games are frequently viewed as a source of reward and entertainment.
- Skill-based arcade games have become more prevalent, catering to a diverse audience. These games often offer a higher level of challenge and engagement compared to traditional, luck-based games.
- Some arcade machines have integrated mobile connectivity, allowing players to use their smartphones to interact with the game or control certain aspects. This integration aims to appeal to the tech-savvy audience.
- More realistic and eye-catching graphics can now be found in arcade machines thanks to advancements in graphics and gaming technology. Immersion in gaming is enhanced by powerful processors, sophisticated audio systems, and high-quality displays.
- To appeal to a wider range of players, arcades are expanding the variety of games they offer. This consists of a variety of inventive ideas, sports simulations, rhythm games, and classic arcade games.
- A few arcade companies have shifted to subscription-based business models, where patrons can pay a set monthly fee to have unrestricted access to a selection of games. Players can enjoy a variety of games in a convenient and affordable manner with this approach.
- When designing and producing arcade machines, environmental sustainability is receiving more and more attention. To lessen the impact of their products on the environment, some businesses are investigating energy-efficient technologies and environmentally friendly materials.
Competitive Landscape
The competitive landscape of the arcade games machines market is diverse and includes various players, from multinational corporations to artisanal and specialty brands.
- Namco Bandai
- Sega Sammy Holdings
- Taito Corporation
- Konami
- Capcom
- SNK Corporation
- Nintendo
- Atari
- Raw Thrills
- Global VR
- ICE (Innovative Concepts in Entertainment)
- Andamiro
- UNIS Technology
- Arcade1Up
- Stern Pinball
- BANDAI NAMCO Amusement America Inc.
- Adrenaline Amusements
- Dream Arcade
- Injoy Motion Corp
- H2Overdrive
Recent Development
On 1st June 2021, Jio partnered with Sega to bring Sonic the Hedgehog 2 and other games Store.
On 8th January 2021, D-BOX Technologies continues to address the video gaming market by collaborating with 5 Quebec gaming studios.
Regional Analysis
Providing amusement and nostalgia to players of all ages, arcade games have been a fundamental component of North American gaming culture for decades. From the traditional arcades of the 1970s and 1980s to the cutting-edge, contemporary gaming environments of today, the North American arcade scene has seen substantial development since its founding. Many argue that the late 1970s through the mid-1980s were the arcade game’s golden age in North America. Retro games like “Pac-Man,” “Space Invaders,” and “Donkey Kong” captured the attention of players all over the continent during this period. Arcades became social hubs where friends and strangers alike gathered to compete and share the thrill of gaming. The distinctive sounds of coins clinking and electronic beeps and boops filled the air as players immersed themselves in the pixelated worlds of these classic games.
One of the most enduring symbols of this era is the arcade cabinet. These standalone machines housed individual games, each with its unique control panel and artwork. The cabinets ranged from upright models that stood like monoliths to cocktail cabinets that allowed players to sit across from each other. These cabinets’ designs greatly influenced the overall gaming experience and added to the immersive quality of arcade games.
Arcades have seen a resurgence in North America in the twenty-first century. Classic arcade games are becoming more and more popular due to the retro gaming trend, with many arcades stocking both new and old titles. Barcades, which combine classic arcade games with a bar atmosphere, have become popular in urban centers, providing a nostalgic and social gaming experience for adults. The modern arcade machine is a far cry from its predecessors. Many now feature high-definition displays, sophisticated motion controls, and even augmented reality elements. Ticket redemption games, where players earn tickets to exchange for prizes, are also common, adding an element of reward to the gaming experience.
Over time, the arcade game machine in North America has experienced a notable transformation. Arcade games, from the iconic cabinets of the 1970s and 1980s to the cutting-edge, immersive experiences of today, never fail to enthrall audiences and offer a distinctive and communal kind of entertainment. The arcade industry will probably change even more as technology develops, guaranteeing that arcade gaming endures in North America.
Target Audience for Arcade Games Machine Market
- Arcade Operators
- Entertainment and Gaming Venues
- Bars and Restaurants
- Event Planners
- Gaming Enthusiasts
- Collectors
- Gaming Industry Suppliers
- Educational Institutions
- Gaming and Amusement Associations
Import & Export Data for Arcade Games Machine Market
Exactitude consultancy provides import and export data for the recent years. It also offers insights on production and consumption volume of the product. Understanding the import and export data is pivotal for any player in the arcade games machine market. This knowledge equips businesses with strategic advantages, such as:
- Identifying emerging markets with untapped potential.
- Adapting supply chain strategies to optimize cost-efficiency and market responsiveness.
- Navigating competition by assessing major players’ trade dynamics.
Key insights
- Trade volume trends: our report dissects import and export data spanning the last five years to reveal crucial trends and growth patterns within the global arcade games machine Market. This data-driven exploration empowers readers with a deep understanding of the market’s trajectory.
- Market players: gain insights into the leading players driving the Surgical Drill trade. From established giants to emerging contenders, our analysis highlights the key contributors to the import and export landscape.
- Geographical dynamics: delve into the geographical distribution of trade activities. Uncover which regions dominate exports and which ones hold the reins on imports, painting a comprehensive picture of the industry’s global footprint.
- Product breakdown: by segmenting data based on Surgical Drill types –– we provide a granular view of trade preferences and shifts, enabling businesses to align strategies with the evolving technological landscape.
Import and export data is crucial in reports as it offers insights into global market trends, identifies emerging opportunities, and informs supply chain management. By analyzing trade flows, businesses can make informed decisions, manage risks, and tailor strategies to changing demand. This data aids governments in policy formulation and trade negotiations, while investors use it to assess market potential. Moreover, import and export data contributes to economic indicators, influences product innovation, and promotes transparency in international trade, making it an essential Storage Capacity for comprehensive and informed analyses.
Segments Covered in the Arcade Games Machine Market Report
Arcade Games Machine Market by Type 2020-2030, USD Million, (Thousand Units)
- Video games
- Simulation Games
- Mechanical Games
Arcade Games Machine Market by Genre, 2020-2030, USD Million, (Thousand units)
- Racing
- Fighting
- Puzzle
- Other
Arcade Games Machine Market by Region 2020-2030, USD Million, (Thousand Units)
- North America
- Europe
- Asia Pacific
- South America
- Middle East and Africa
Key Question Answered
- What is the expected growth rate of the arcade games machine market over the next 7 years?
- Who are the major players in the arcade games machine market and what is their market share?
- What are the end-user industries driving market demand and what is their outlook?
- What are the opportunities for growth in emerging markets such as Asia-Pacific, the middle east, and Africa?
- How is the economic environment affecting the arcade games machine market, including factors such as interest rates, inflation, and exchange rates?
- What is the expected impact of government policies and regulations on the arcade games machine market?
- What is the current and forecasted size and growth rate of the arcade games machine market?
- What are the key drivers of growth in the arcade games machine market?
- Who are the major players in the market and what is their market share?
- What are the distribution channels and supply chain dynamics in the arcade games machine market?
- What are the technological advancements and innovations in the arcade games machine market and their impact on product development and growth?
- What are the regulatory considerations and their impact on the market?
- What are the challenges faced by players in the arcade games machine market and how are they addressing these challenges?
- What are the opportunities for growth and expansion in the arcade games machine market?
- What are the product products and specifications of leading players in the market?
Table of Content
- INTRODUCTION
- MARKET DEFINITION
- MARKET SEGMENTATION
- RESEARCH TIMELINES
- ASSUMPTIONS AND LIMITATIONS
- RESEARCH METHODOLOGY
- DATA MINING
- SECONDARY RESEARCH
- PRIMARY RESEARCH
- SUBJECT-MATTER EXPERTS’ ADVICE
- QUALITY CHECKS
- FINAL REVIEW
- DATA TRIANGULATION
- BOTTOM-UP APPROACH
- TOP-DOWN APPROACH
- RESEARCH FLOW
- DATA SOURCES
- DATA MINING
- EXECUTIVE SUMMARY
- MARKET OVERVIEW
- ARCADE GAMES MACHINE MARKET OUTLOOK
- MARKET DRIVERS
- MARKET RESTRAINTS
- MARKET OPPORTUNITIES
- IMPACT OF COVID-19 ON ARCADE GAMES MACHINE MARKET
- PORTER’S FIVE FORCES MODEL
- THREAT FROM NEW ENTRANTS
- THREAT FROM SUBSTITUTES
- BARGAINING POWER OF SUPPLIERS
- BARGAINING POWER OF CUSTOMERS
- DEGREE OF COMPETITION
- INDUSTRY VALUE CHAIN ANALYSIS
- ARCADE GAMES MACHINE MARKET OUTLOOK
- GLOBAL ARCADE GAMES MACHINE MARKET BY TYPE, 2020-2030, (USD MILLION) (THOUSAND UNITS)
- VIDEO GAMES
- SIMULATION GAMES
- MECHANICAL GAMES
- GLOBAL ARCADE GAMES MACHINE MARKET BY GENRE, 2020-2030, (USD MILLION) (THOUSAND UNITS)
- RACING
- FIGHTING
- PUZZLE
- OTHER
- GLOBAL ARCADE GAMES MACHINE MARKET BY REGION, 2020-2030, (USD MILLION) (THOUSAND UNITS)
- NORTH AMERICA
- US
- CANADA
- MEXICO
- SOUTH AMERICA
- BRAZIL
- ARGENTINA
- COLOMBIA
- REST OF SOUTH AMERICA
- EUROPE
- GERMANY
- UK
- FRANCE
- ITALY
- SPAIN
- RUSSIA
- REST OF EUROPE
- ASIA PACIFIC
- INDIA
- CHINA
- JAPAN
- SOUTH KOREA
- AUSTRALIA
- SOUTH-EAST ASIA
- REST OF ASIA PACIFIC
- MIDDLE EAST AND AFRICA
- UAE
- SAUDI ARABIA
- SOUTH AFRICA
- REST OF MIDDLE EAST AND AFRICA
- NORTH AMERICA
- COMPANY PROFILES*
(BUSINESS OVERVIEW, COMPANY SNAPSHOT, PRODUCTS OFFERED, RECENT DEVELOPMENTS)
- NAMCO BANDAI
- SEGA SAMMY HOLDINGS
- TAITO CORPORATION
- KONAMI
- CAPCOM
- SNK CORPORATION
- NINTENDO
- ATARI
- RAW THRILLS
- GLOBAL VR
- ICE (INNOVATIVE CONCEPTS IN ENTERTAINMENT)
- ANDAMIRO
- UNIS TECHNOLOGY
- ARCADE1UP
- STERN PINBALL
- BANDAI NAMCO AMUSEMENT AMERICA INC.
- ADRENALINE AMUSEMENTS
- DREAM ARCADE
- INJOY MOTION CORP
- H2OVERDRIVE
*THE COMPANY LIST IS INDICATIVE
LIST OF TABLES
TABLE 1 GLOBAL ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 2 GLOBAL ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 3 GLOBAL ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 4 GLOBAL ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 5 GLOBAL ARCADE GAMES MACHINE MARKET BY REGION (USD MILLION) 2020-2030
TABLE 6 GLOBAL ARCADE GAMES MACHINE MARKET BY REGION (THOUSAND UNITS) 2020-2030
TABLE 7 NORTH AMERICA ARCADE GAMES MACHINE MARKET BY COUNTRY (USD MILLION)
2020-2030
TABLE 8 NORTH AMERICA ARCADE GAMES MACHINE MARKET BY COUNTRY (THOUSAND UNITS)
2020-2030
TABLE 9 NORTH AMERICA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 10 NORTH AMERICA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 11 NORTH AMERICA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 12 NORTH AMERICA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 13 US ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 14 US ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 15 US ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 16 US ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 17 CANADA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 18 CANADA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 19 CANADA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 20 CANADA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 21 MEXICO ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 22 MEXICO ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 23 MEXICO ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 24 MEXICO ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 25 SOUTH AMERICA ARCADE GAMES MACHINE MARKET BY COUNTRY (USD MILLION) 2020-2030
TABLE 26 SOUTH AMERICA ARCADE GAMES MACHINE MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 27 SOUTH AMERICA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 28 SOUTH AMERICA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 29 SOUTH AMERICA ARCADE GAMES MACHINEMARKET BY TYPE (USD MILLION) 2020-2030
TABLE 30 SOUTH AMERICA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 31 BRAZIL ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 32 BRAZIL ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 33 BRAZIL ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 34 BRAZIL ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 35 ARGENTINA ARCADE GAMES MACHINEMARKET BY GENRE (USD MILLION) 2020-2030
TABLE 36 ARGENTINA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 37 ARGENTINA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 38 ARGENTINA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 39 COLOMBIA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 40 COLOMBIA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 41 COLOMBIA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 42 COLOMBIA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 43 REST OF SOUTH AMERICA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 44 REST OF SOUTH AMERICA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 45 REST OF SOUTH AMERICA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 46 REST OF SOUTH AMERICA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 47 ASIA-PACIFIC ARCADE GAMES MACHINE MARKET BY COUNTRY (USD MILLION) 2020-2030
TABLE 48 ASIA-PACIFIC ARCADE GAMES MACHINE MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 49 ASIA-PACIFIC ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 50 ASIA-PACIFIC ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 51 ASIA-PACIFIC ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 52 ASIA-PACIFIC ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 53 INDIA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 54 INDIA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 55 INDIA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 56 INDIA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 57 CHINA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 58 CHINA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 59 CHINA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 60 CHINA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 61 JAPAN ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 62 JAPAN ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 63 JAPAN ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 64 JAPAN ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 65 SOUTH KOREA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 66 SOUTH KOREA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 67 SOUTH KOREA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 68 SOUTH KOREA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 69 AUSTRALIA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 70 AUSTRALIA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 71 AUSTRALIA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 72 AUSTRALIA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 73 SOUTH-EAST ASIA ARCADE GAMES MACHINEMARKET BY GENRE (USD MILLION) 2020-2030
TABLE 74 SOUTH-EAST ASIA ARCADE GAMES MACHINEMARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 75 SOUTH-EAST ASIA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 76 SOUTH-EAST ASIA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 77 REST OF ASIA PACIFIC ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 78 REST OF ASIA PACIFIC ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 79 REST OF ASIA PACIFIC ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 80 REST OF ASIA PACIFIC ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 81 EUROPE ARCADE GAMES MACHINE MARKET BY COUNTRY (USD MILLION) 2020-2030
TABLE 82 EUROPE ARCADE GAMES MACHINE MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 83 EUROPE ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 84 EUROPE ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 85 EUROPE ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 86 EUROPE ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 87 GERMANY ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 88 GERMANY ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 89 GERMANY ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 90 GERMANY ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 91 UK ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 92 UK ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 93 UK ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 94 UK ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 95 FRANCE ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 96 FRANCE ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 97 FRANCE ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 98 FRANCE ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 99 ITALY ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 100 ITALY ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 101 ITALY ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 102 ITALY ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 103 SPAIN ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 104 SPAIN ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 105 SPAIN ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 106 SPAIN ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 107 RUSSIA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 108 RUSSIA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 109 RUSSIA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 110 RUSSIA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 111 REST OF EUROPE ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 112 REST OF EUROPE ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 113 REST OF EUROPE ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 114 REST OF EUROPE ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 115 MIDDLE EAST AND AFRICA ARCADE GAMES MACHINE MARKET BY COUNTRY (USD MILLION) 2020-2030
TABLE 116 MIDDLE EAST AND AFRICA ARCADE GAMES MACHINE MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 117 MIDDLE EAST AND AFRICA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 118 MIDDLE EAST AND AFRICA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 119 MIDDLE EAST AND AFRICA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 120 MIDDLE EAST AND AFRICA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 121 UAE ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 122 UAE ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 123 UAE ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 124 UAE ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 125 SAUDI ARABIA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 126 SAUDI ARABIA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 127 SAUDI ARABIA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 128 SAUDI ARABIA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 129 SOUTH AFRICA ARCADE GAMES MACHINE MARKET BY GENRE (USD MILLION) 2020-2030
TABLE 130 SOUTH AFRICA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 131 SOUTH AFRICA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 132 SOUTH AFRICA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 133 REST OF MIDDLE EAST AND AFRICA ARCADE GAMES MACHINEMARKET BY GENRE (USD MILLION) 2020-2030
TABLE 134 REST OF MIDDLE EAST AND AFRICA ARCADE GAMES MACHINE MARKET BY GENRE (THOUSAND UNITS) 2020-2030
TABLE 135 REST OF MIDDLE EAST AND AFRICA ARCADE GAMES MACHINE MARKET BY TYPE (USD MILLION) 2020-2030
TABLE 136 REST OF MIDDLE EAST AND AFRICA ARCADE GAMES MACHINE MARKET BY TYPE (THOUSAND UNITS) 2020-2030
LIST OF FIGURES
FIGURE 1 MARKET DYNAMICS
FIGURE 2 MARKET SEGMENTATION
FIGURE 3 REPORT TIMELINES: YEARS CONSIDERED
FIGURE 4 DATA TRIANGULATION
FIGURE 5 BOTTOM-UP APPROACH
FIGURE 6 TOP-DOWN APPROACH
FIGURE 7 RESEARCH FLOW
FIGURE 8 GLOBAL ARCADE GAMES MACHINE MARKET BY GENRE USD MILLION, 2020-2030
FIGURE 9 GLOBAL ARCADE GAMES MACHINE MARKET BY TYPE, USD MILLION, 2020-2030
FIGURE 10 GLOBAL ARCADE GAMES MACHINE MARKET BY REGION, USD MILLION, 2020-2030
FIGURE 11 PORTER’S FIVE FORCES MODEL
FIGURE 12 GLOBAL ARCADE GAMES MARKET BY GENRE, USD MILLION 2022
FIGURE 13 GLOBAL ARCADE GAMES MACHINE MARKET BY TYPE, USD MILLION 2022
FIGURE 14 GLOBAL ARCADE GAMES MACHINE MARKET BY REGION, USD MILLION 2022
FIGURE 15 MARKET SHARE ANALYSIS
FIGURE 16 NAMCO BANDAI: COMPANY SNAPSHOT
FIGURE 17 SEGA SAMMY HOLDINGS: COMPANY SNAPSHOT
FIGURE 18 TAITO CORPORATION: COMPANY SNAPSHOT
FIGURE 19 KONAMI: COMPANY SNAPSHOT
FIGURE 20 CAPCOM: COMPANY SNAPSHOT
FIGURE 21 SNK CORPORATION: COMPANY SNAPSHOT
FIGURE 22 NINTENDO: COMPANY SNAPSHOT
FIGURE 23 ATARI: COMPANY SNAPSHOT
FIGURE 24 RAW THRILLS: COMPANY SNAPSHOT
FIGURE 25 GLOBAL VR: COMPANY SNAPSHOT
FIGURE 26 ICE (INNOVATIVE CONCEPTS IN ENTERTAINMENT): COMPANY SNAPSHOT
FIGURE 27 ANDAMIRO: COMPANY SNAPSHOT
FIGURE 28 UNIS TECHNOLOGY: COMPANY SNAPSHOT
FIGURE 29 ARCADE1UP: COMPANY SNAPSHOT
FIGURE 30 STERN PINBALL: COMPANY SNAPSHOT
FIGURE 31 BANDAI NAMCO AMUSEMENT AMERICA INC.: COMPANY SNAPSHOT
FIGURE 32 ADRENALINE AMUSEMENTS: COMPANY SNAPSHOT
FIGURE 33 DREAM ARCADE: COMPANY SNAPSHOT
FIGURE 34 INJOY MOTION CORP: COMPANY SNAPSHOT
FIGURE 35 H2OVERDRIVE: COMPANY SNAPSHOT
FAQ
The global arcade games machine market is anticipated to grow from USD 3840.45 Million in 2022 to USD 4864.97 Million by 2030, at a CAGR of 3% during the forecast period.
North-America accounted for the largest market in the arcade games machine market. North-America accounted for the 40 % percent market share of the global market value.
Namco Bandai, Sega Sammy Holdings, Taito Corporation, Konami, Capcom, SNK Corporation, Nintendo, Atari, Raw Thrills, Global VR, ICE (Innovative Concepts in Entertainment), Andamiro, UNIS Technology, Arcade1Up, Stern Pinball, BANDAI NAMCO Amusement America Inc., Adrenaline Amusements, Dream Arcade, Injoy Motion Corp, H2Overdrive are some of the major key players of the arcade games machine market.
The Arcade Games Machine market presents promising opportunities driven by the growing demand for immersive entertainment experiences. With advancements in technology, including virtual reality and augmented reality integration, there’s potential for innovative gaming experiences. The trend of nostalgia-driven gaming, appealing to both older generations and new enthusiasts, further fuels market growth. Additionally, the rise of social gaming and multiplayer arcade setups offers collaborative experiences. The market can leverage these trends to cater to diverse demographics and capitalize on the global gaming culture. Strategic partnerships, unique game offerings, and customization options for businesses could be key factors in unlocking this market’s full potential.
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