REPORT OUTLOOK
Market Size | CAGR | Dominating Region |
---|---|---|
USD 67.3 billion by 2030 | 18.0 % | North America |
by Component | by End Use Industry | by Region |
---|---|---|
|
|
|
SCOPE OF THE REPORT
 Market Overview
The global 3 D Audio market is anticipated to grow from USD 21.1 billion in 2023 to USD 67.3 billion by 2030, at a CAGR of 18.0 % during the forecast period.
3D audio, also known as spatial audio, is a technology that aims to create a more immersive and realistic audio experience by simulating the way sound is heard in the real world. Unlike traditional stereo audio, which typically has only two channels (left and right), 3D audio uses multiple channels and processing techniques to convey sound from various directions and distances, just as we perceive sound in our everyday environment. 3D audio can improve spatial awareness by accurately positioning sound sources. This is valuable in situations where knowing the precise location of a sound is important, such as in navigation, gaming, or emergency response scenarios. In the context of entertainment, 3D audio can enhance storytelling. It allows creators to place sounds in specific locations, guiding the audience’s attention and emotions. This is particularly relevant in movies and VR experiences. 3D audio can benefit individuals with hearing impairments. By accurately representing sound direction and distance, it can improve speech intelligibility and help users distinguish between different sounds more effectively. Musicians and sound artists can use 3D audio to create unique and innovative compositions. It expands the possibilities for music production, enabling artists to experiment with spatial audio effects and create immersive concerts or audio installations. In teleconferencing and remote collaboration, 3D audio can enhance the perception of participants’ locations and improve the overall quality of communication, making it feel more like being in the same physical space. In architecture and design, 3D audio can be used to simulate and evaluate the acoustic properties of spaces before they are built. This is important for designing concert halls, theaters, and other venues to ensure optimal sound quality.
Consumers are increasingly seeking out immersive entertainment experiences, whether they be in gaming, virtual reality, augmented reality, or even in older films and music. 3D audio enhances immersion by providing a more realistic and spatially accurate audio experience, making it a crucial component of these entertainment mediums. The gaming industry is a significant driver of the 3D audio market. Gamers expect realistic and immersive audio experiences to complement advanced graphics. Game developers are increasingly incorporating spatial audio techniques to enhance gameplay and provide players with a competitive edge by improving situational awareness. Content creators in the film and music industries are recognizing the value of 3D audio for enhancing storytelling and artistic expression. Films and music can benefit from spatial audio to create more dynamic and emotionally engaging experiences, whether in theaters, at home, or through headphones. Beyond entertainment, 3D audio has applications in healthcare for auditory diagnostics and virtual telemedicine. It can also improve the quality of virtual meetings and conferences by providing a more natural and immersive audio experience. The proliferation of smart speakers, headphones, and other audio devices with voice assistants and spatial audio capabilities is contributing to the growth of 3D audio technologies in everyday consumer electronics.
ATTRIBUTE | DETAILS |
Study period | 2020-2030 |
Base year | 2022 |
Estimated year | 2023 |
Forecasted year | 2023-2030 |
Historical period | 2019-2021 |
Unit | Value (USD Billion),( Kilotons) |
Segmentation | By Clutch Actuation Type, Vehicle Type, By pulsion, By Technology, and by r, region |
By Component |
|
By End User |
|
By Region
 |
|
3 D Audio Market Segmentation Analysis
The global 3 D Audio market is divided into 3 segments component, End User, and region. By component, the market is bifurcated into hardware, software, and services. By end user, the market is bifurcated into residential and commercial.
Based on the component hardware segment dominating the 3-D audio market. Hardware solutions often offer greater audio quality and performance compared to software-based solutions. Dedicated audio processing hardware can handle complex algorithms and calculations required for 3D audio processing more efficiently, resulting in a more immersive and realistic audio experience. Hardware solutions can provide low-latency processing, which is crucial for real-time applications like gaming and virtual reality. Minimizing latency ensures that sound cues are accurately synchronized with visual cues, enhancing the overall immersion. Hardware manufacturers can design and optimize their products for specific use cases. For example, gaming headsets with integrated 3D audio hardware can be tailored to provide an exceptional gaming experience with precise sound positioning and enhanced directional cues. Hardware solutions can be scalable, agreeing manufacturers to offer products at various price points and performance levels. This scalability accommodates the diverse needs and budgets of consumers.
Based on the end-user residential segment dominating the 3-D audio market. Homeowners are big fans of home entertainment systems that integrate 3D audio technologies like Dolby Atmos and DTS: X. These devices transmit sound in all directions, even overhead, to create a three-dimensional audio environment and an immersive movie experience. The demand for such gadgets has been driven by the desire to reproduce the theater experience at home. In high-end residential settings, custom home theater installations have become increasingly popular. These installations often include sophisticated 3D audio systems with multiple speakers and advanced calibration, offering an unparalleled audio experience for homeowners who are willing to invest in such setups. The integration of 3D audio systems with smart home automation has made it easier for homeowners to control and customize their audio experiences. They can integrate their audio systems with voice assistants and control them through smartphones or home automation platforms.
3-D Audio Market Dynamics
3-D Audio Market Trends
- VR and AR applications continued to drive the demand for 3D audio. These technologies rely heavily on spatial audio to create realistic and immersive environments. As VR and AR devices became more accessible, the need for high-quality 3D audio solutions also increased.
- The gaming industry was a significant driver of 3D audio adoption. Game developers incorporated advanced audio technologies to enhance gameplay experiences. Spatial audio not only improved immersion but also became crucial for competitive gaming by providing accurate sound positioning and directional cues. Streaming platforms for both video and audio content began to offer 3D audio content. Services such as Apple Music, and Tidal, and streaming platforms like Netflix and Disney+ started to support 3D audio formats, making immersive experiences accessible to subscribers
- Home theater systems that supported 3D audio formats, such as Dolby Atmos and DTS:X, gained popularity. Consumers invested in these systems to replicate the cinematic experience at home, with sound coming from all directions, including overhead.
- Musicians and music producers started to experiment with 3D audio to create more immersive music experiences. Some artists began to release music albums mixed in 3D audio formats, offering a new dimension to music listening.
- Headphone manufacturers introduced models with built-in spatial audio capabilities. These headphones used advanced processing algorithms to simulate surround sound, making immersive audio experiences accessible for personal use.
- Some 3D audio solutions began offering customization options, allowing users to adjust sound profiles to their preferences. Personalization features, such as adjusting the position of virtual sound sources, became more common.
- Integration with smart home devices and voice assistants allowed users to control 3D audio systems with voice commands, making it more convenient and accessible in everyday life.
- Beyond entertainment, 3D audio found applications in healthcare for auditory diagnostics and virtual telemedicine. It also improved the quality of virtual meetings and conferences by providing a more natural audio experience.
- Object-based audio, where individual audio elements are treated as separate objects, gained traction. This allowed for more dynamic and interactive sound experiences in gaming, filmmaking, and other applications.
Competitive Landscape
The competitive landscape of the 3D audio market was dynamic and evolving rapidly due to increasing consumer demand for immersive audio experiences. It’s important to note that the landscape may have shifted since then, with new players entering the market and existing ones evolving their offerings.
- Dolby Laboratories, Inc.
- DTS, Inc
- Auro Technologies
- Sennheiser
- Sony Corporation
- Audeze LLC
- Barco Audio Technologies
- Continental AG
- Fraunhofer Society
- Toshiba Corporation
- SRS Labs, Inc
- Tencent Holdings Limited
- Waves Audio Ltd.
- Magic Leap, Inc.
- Harman International
- RealSpace 3D Audio:
- Oculus (owned by Meta Platforms, Inc.)
- Plantronics, Inc. (Poly)
- Dirac Research AB
COVID-19 Impact on the 3-D Audio Market
- The pandemic disrupted global supply chains, affecting the manufacturing and distribution of 3D audio equipment. This led to delays in product launches and shortages of components, impacting the availability of 3D audio products.
- With the increase in remote work and home entertainment during lockdowns, there was a surge in demand for high-quality audio equipment, including 3D audio systems for home theaters and gaming. This trend boosted sales of consumer-oriented 3D audio products.
- The gaming industry saw significant growth during the pandemic as more people turned to gaming for entertainment. This led to increased demand for gaming peripherals, including headphones and speakers with 3D audio capabilities.
- On the flip side, the pandemic severely impacted the live events and cinema industries, which are significant users of 3D audio technologies. Canceled or postponed events and reduced cinema attendance hurt sales and installations of 3D audio systems in these sectors.
- The need for remote collaboration solutions and virtual events created opportunities for 3D audio in conferencing and virtual trade shows, where spatial audio could enhance the immersive experience
- Large-scale installations of 3D audio systems in venues like theaters and theme parks were often delayed due to lockdowns and restrictions on gatherings, affecting the revenue of audio technology providers.
- Content creators faced challenges in producing 3D audio content during lockdowns and social distancing measures. This affected the availability of immersive content.
- Companies working on augmented reality (AR) and virtual reality (VR) continued to invest in 3D audio technologies to improve the immersive experience, as these technologies gained importance for remote training, virtual events, and entertainment.
- Some companies in the 3D audio market faced financial difficulties due to the pandemic, leading to market consolidation and mergers in the audio industry.
- The shift to online shopping for audio equipment accelerated during the pandemic, with consumers increasingly purchasing 3D audio products through e-commerce channels.
Regional Analysis
North America accounted for the largest market in the 3-D Audio market. North America accounted for the 40 % market share of the value. Â North America, mainly the United States, has a robust technological ecosystem with a concentration of tech companies, research institutions, and innovators. This ecosystem fosters the development and adoption of cutting-edge audio technologies, with 3D audio. Many of the world’s leading audio technology companies, including Dolby Laboratories, DTS, and Sennheiser, are headquartered or have an important presence in North America. These companies have been instrumental in advancing 3D audio technologies and driving market growth. North American universities and research institutions are at the forefront of audio technology research. This region has produced groundbreaking research in areas like spatial audio and acoustics, contributing to the development of 3D audio solutions.
North America has attracted significant investments in audio technology startups and innovation. Venture capital firms and angel investors have shown interest in companies working on 3D audio solutions, driving innovation in the market. North American universities and research institutions are at the forefront of audio technology research. This region has produced groundbreaking research in areas like spatial audio and acoustics, contributing to the development of 3D audio solutions. 3D audio technologies were initially adopted in professional applications such as cinema, broadcasting, and music production. North American media and entertainment industries played a pivotal role in this early adoption.
Target Audience for 3 D Audio Market
- Home Theater Enthusiasts
- Gamers
- Audiophiles
- VR and AR Users
- Music Lovers
- Film Producers and Studios
- Gaming Developers
- Music Producers
- Virtual Training and Simulation Professionals
- Healthcare Professionals
- Broadcasters and Radio Stations
- Automakers
- Aerospace Companies
- Theme Park Operators
- Museums and Exhibition Spaces
- Conference Centers
- Educational Institutions
- Corporate Training Programs
- Online Streaming Services
- Consumer Electronics Retailers
- Online Marketplaces
Segments Covered in the 3-D Audio Market Report
3 D Audio Market by Component, 2020-2030, (USD Million)
- Hardware
- Loudspeakers
- Headphones
- Microphones/MicSound Bars
- Others (Power Amp, etc.)
- Software
- Services
3 D Audio Market by End Use Industry, 2020-2030, (USD Million)
- Residential
- Commercial
3 D Audio Market by Region, 2020-2030, (USD Million)
- North America
- Europe
- Asia Pacific
- South America
- Middle East and Africa
Recent Developments
March 2023: Dolby Laboratories and Audible announced the availability of Dolby Atmos on Audible, a collection of dramatic, immersive listening experiences with cutting-edge spatial sound. By displaying the extraordinary talents of a range of artists, sound designers, and other producers from a variety of genres, the Dolby Atmos collection expands the potential of audio storytelling. (
April 2021: Google acquired Dysonics, a 3D audio company, in an effort to support potential Pixel Buds or AR goods. Rondo Motion, a previous product from the company, was a wireless headphone motion sensor that adjusted sound output based on the user’s head movement.
Key Question Answered
- What is the expected growth rate of the 3-D Audio market over the next 7 years?
- Who are the major players in the 3-D Audio market and what is their market share?
- What are the end-user industries driving market demand and what is their outlook?
- What are the opportunities for growth in emerging markets such as Asia-Pacific, the Middle East, and Africa?
- How is the economic environment affecting the 3 D Audio market, including factors such as interest rates, inflation, and exchange rates?
- What is the expected impact of government policies and regulations on the 3 D Audio market?
- What is the current and forecasted size and growth rate of the global cleanroom wipes market?
- What are the key drivers of growth in the 3 D Audio market?
- Who are the major players in the market and what is their market share?
- What are the disease types and supply chain dynamics in the 3 D Audio market?
- What are the technological advancements and innovations in the 3 D Audio market and their impact on product development and growth?
- What are the regulatory considerations and their impact on the market?
- What are the challenges faced by players in the 3-D Audio market and how are they addressing these challenges?
- What are the opportunities for growth and expansion in the 3 D Audio market?
- What are the product products and specifications of leading players in the market?
Table of Content
- INTRODUCTION
- MARKET DEFINITION
- MARKET SEGMENTATION
- RESEARCH TIMELINES
- ASSUMPTIONS AND LIMITATIONS
- RESEARCH METHODOLOGY
- DATA MINING
- SECONDARY RESEARCH
- PRIMARY RESEARCH
- SUBJECT-MATTER EXPERTS’ ADVICE
- QUALITY CHECKS
- FINAL REVIEW
- DATA TRIANGULATION
- BOTTOM-UP APPROACH
- TOP-DOWN APPROACH
- RESEARCH FLOW
- DATA SOURCES
- DATA MINING
- EXECUTIVE SUMMARY
- MARKET OVERVIEW
- 3-D AUDIO MARKET OUTLOOK
- MARKET DRIVERS
- MARKET RESTRAINTS
- MARKET OPPORTUNITIES
- IMPACT OF COVID-19 ON 3 D AUDIO MARKET
- PORTER’S FIVE FORCES MODEL
- THREAT FROM NEW ENTRANTS
- THREAT FROM SUBSTITUTES
- BARGAINING POWER OF SUPPLIERS
- BARGAINING POWER OF CUSTOMERS
- DEGREE OF COMPETITION
- INDUSTRY VALUE CHAIN ANALYSIS
- 3-D AUDIO MARKET OUTLOOK
- GLOBAL 3-D AUDIO MARKET BY COMPONENT, 2020-2030, (USD BILLION)
- HARDWARE
- LOUDSPEAKERS
- HEADPHONES
- MICROPHONES/MICSOUND BARS
- OTHERS (POWER AMP, ETC.)
- SOFTWARE
- SERVICES
- HARDWARE
- GLOBAL 3-D AUDIO MARKET BY END-USER, 2020-2030, (USD BILLION)
- RESIDENTIAL
- COMMERCIAL
- GLOBAL 3-D AUDIO MARKET BY REGION, 2020-2030, (USD BILLION)
- NORTH AMERICA
- US
- CANADA
- MEXICO
- SOUTH AMERICA
- BRAZIL
- ARGENTINA
- COLOMBIA
- REST OF SOUTH AMERICA
- EUROPE
- GERMANY
- UK
- FRANCE
- ITALY
- SPAIN
- RUSSIA
- REST OF EUROPE
- ASIA PACIFIC
- INDIA
- CHINA
- JAPAN
- SOUTH KOREA
- AUSTRALIA
- SOUTH-EAST ASIA
- REST OF ASIA PACIFIC
- MIDDLE EAST AND AFRICA
- UAE
- SAUDI ARABIA
- SOUTH AFRICA
- REST OF MIDDLE EAST AND AFRICA
- NORTH AMERICA
- COMPANY PROFILES*
(BUSINESS OVERVIEW, COMPANY SNAPSHOT, PRODUCTS OFFERED, RECENT DEVELOPMENTS)
- DOLBY LABORATORIES, INC.
- DTS, INC
- AURO TECHNOLOGIES
- SENNHEISER
- SONY CORPORATION
- AUDEZE LLC
- BARCO AUDIO TECHNOLOGIES
- CONTINENTAL AG
- FRAUNHOFER SOCIETY
- TOSHIBA CORPORATION
- SRS LABS, INC
- TENCENT HOLDINGS LIMITED
- WAVES AUDIO LTD.
- MAGIC LEAP, INC.
- HARMAN INTERNATIONAL:
- REALSPACE 3D AUDIO:
- OCULUS (OWNED BY META PLATFORMS, INC.)
- PLANTRONICS, INC. (POLY)
- DIRAC RESEARCH AB
*THE COMPANY LIST IS INDICATIVE
Â
LIST OF TABLES
TABLE 1 Â Â Â Â GLOBAL 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 2Â Â Â Â Â GLOBAL 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 3Â Â Â Â Â GLOBAL 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 4Â Â Â Â Â GLOBAL 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 5Â Â Â Â Â GLOBAL 3 D AUDIO MARKET BY REGION (USD BILLION) 2020-2030
TABLE 6Â Â Â Â Â GLOBAL 3 D AUDIO MARKET BY REGION (THOUSAND UNITS) 2020-2030
TABLE 7Â Â Â Â Â NORTH AMERICA 3 D AUDIO MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 8Â Â Â Â Â NORTH AMERICA 3 D AUDIO MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 9Â Â Â Â Â NORTH AMERICA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 10Â Â Â NORTH AMERICA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 11Â Â Â NORTH AMERICA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 12Â Â Â NORTH AMERICA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 13Â Â Â US 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 14Â Â Â US 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 15Â Â Â US 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 16Â Â Â US 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 17Â Â Â CANADA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 18Â Â Â CANADA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 19Â Â Â CANADA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 20Â Â Â CANADA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 21Â Â Â MEXICO 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 22Â Â Â MEXICO 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 23Â Â Â MEXICO 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 24Â Â Â MEXICO 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 25Â Â Â SOUTH AMERICA 3 D AUDIO MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 26Â Â Â SOUTH AMERICA 3 D AUDIO MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 27Â Â Â SOUTH AMERICA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 28Â Â Â SOUTH AMERICA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 29Â Â Â SOUTH AMERICA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 30Â Â Â SOUTH AMERICA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 31Â Â Â BRAZIL 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 32Â Â Â BRAZIL 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 33Â Â Â BRAZIL 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 34Â Â Â BRAZIL 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 35Â Â Â ARGENTINA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 36Â Â Â ARGENTINA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 37Â Â Â ARGENTINA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 38Â Â Â ARGENTINA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 39Â Â Â COLOMBIA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 40Â Â Â COLOMBIA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 41Â Â Â COLOMBIA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 42Â Â Â COLOMBIA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 43Â Â Â REST OF SOUTH AMERICA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 44Â Â Â REST OF SOUTH AMERICA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 45Â Â Â REST OF SOUTH AMERICA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 46Â Â Â REST OF SOUTH AMERICA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 47Â Â Â ASIA-PACIFIC 3 D AUDIO MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 48Â Â Â ASIA-PACIFIC 3 D AUDIO MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 49Â Â Â ASIA-PACIFIC 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 50Â Â Â ASIA-PACIFIC 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 51Â Â Â ASIA-PACIFIC 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 52Â Â Â ASIA-PACIFIC 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 53Â Â Â INDIA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 54Â Â Â INDIA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 55Â Â Â INDIA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 56Â Â Â INDIA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 57Â Â Â CHINA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 58Â Â Â CHINA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 59Â Â Â CHINA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 60Â Â Â CHINA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 61Â Â Â JAPAN 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 62Â Â Â JAPAN 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 63Â Â Â JAPAN 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 64Â Â Â JAPAN 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 65Â Â Â SOUTH KOREA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 66Â Â Â SOUTH KOREA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 67Â Â Â SOUTH KOREA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 68Â Â Â SOUTH KOREA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 69Â Â Â AUSTRALIA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 70Â Â Â AUSTRALIA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 71Â Â Â AUSTRALIA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 72Â Â Â AUSTRALIA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 73Â Â Â SOUTH-EAST ASIA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 74Â Â Â SOUTH-EAST ASIA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 75Â Â Â SOUTH-EAST ASIA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 76Â Â Â SOUTH-EAST ASIA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 77Â Â Â REST OF ASIA PACIFIC 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 78Â Â Â REST OF ASIA PACIFIC 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 79Â Â Â REST OF ASIA PACIFIC 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 80Â Â Â REST OF ASIA PACIFIC 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 81Â Â Â EUROPE 3 D AUDIO MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 82Â Â Â EUROPE 3 D AUDIO MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 83Â Â Â EUROPE 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 84Â Â Â EUROPE 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 85Â Â Â EUROPE 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 86Â Â Â EUROPE 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 87Â Â Â GERMANY 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 88Â Â Â GERMANY 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 89Â Â Â GERMANY 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 90Â Â Â GERMANY 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 91Â Â Â UK 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 92Â Â Â UK 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 93Â Â Â UK 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 94Â Â Â UK 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 95Â Â Â FRANCE 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 96Â Â Â FRANCE 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 97Â Â Â FRANCE 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 98Â Â Â FRANCE 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 99Â Â Â ITALY 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 100Â ITALY 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 101Â ITALY 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 102Â ITALY 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 103Â SPAIN 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 104Â SPAIN 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 105Â SPAIN 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 106Â SPAIN 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 107Â RUSSIA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 108Â RUSSIA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 109Â RUSSIA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 110Â RUSSIA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 111Â REST OF EUROPE 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 112Â REST OF EUROPE 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 113Â REST OF EUROPE 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 114Â REST OF EUROPE 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 115Â MIDDLE EAST AND AFRICA 3 D AUDIO MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 116Â MIDDLE EAST AND AFRICA 3 D AUDIO MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 117Â MIDDLE EAST AND AFRICA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 118Â MIDDLE EAST AND AFRICA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 119Â MIDDLE EAST AND AFRICA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 120Â MIDDLE EAST AND AFRICA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 121Â UAE 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 122Â UAE 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 123Â UAE 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 124Â UAE 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 125Â SAUDI ARABIA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 126Â SAUDI ARABIA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 127Â SAUDI ARABIA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 128Â SAUDI ARABIA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 129Â SOUTH AFRICA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 130Â SOUTH AFRICA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 131Â SOUTH AFRICA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 132Â SOUTH AFRICA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
TABLE 133Â REST OF MIDDLE EAST AND AFRICA 3 D AUDIO MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 134Â REST OF MIDDLE EAST AND AFRICA 3 D AUDIO MARKET BY TYPE (THOUSAND UNITS) 2020-2030
TABLE 135Â REST OF MIDDLE EAST AND AFRICA 3 D AUDIO MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 136Â REST OF THE MIDDLE EAST AND AFRICA 3 D AUDIO MARKET BY COMPONENT (THOUSAND UNITS) 2020-2030
LIST OF FIGURES
FIGURE 1 MARKET DYNAMICS
FIGURE 2 MARKET SEGMENTATION
FIGURE 3 REPORT TIMELINES: YEARS CONSIDERED
FIGURE 4 DATA TRIANGULATION
FIGURE 5 BOTTOM-UP APPROACH
FIGURE 6 TOP-DOWN APPROACH
FIGURE 7 RESEARCH FLOW
FIGURE 9 GLOBAL 3-D AUDIO MARKET BY COMPONENT USD BILLION, 2020-2030
FIGURE 10 GLOBAL 3-D AUDIO MARKET BY END-USER USD BILLION, 2020-2030
FIGURE 11 GLOBAL 3-D AUDIO MARKET BY REGION USD BILLION, 2020-2030
FIGURE 12 PORTER’S FIVE FORCES MODEL
FIGURE 13 GLOBAL 3-D AUDIO MARKET BY COMPONENT USD BILLION, 2022
FIGURE 14 GLOBAL 3-D AUDIO MARKET BY END-USER USD BILLION, 2022
FIGURE 15 GLOBAL 3-D AUDIO MARKET BY REGION USD BILLION, 2022
FIGURE 16 MARKET SHARE ANALYSIS
FIGURE 17 DOLBY LABORATORIES, INC.: COMPANY SNAPSHOT
FIGURE 18 DTS, INC: COMPANY SNAPSHOT
FIGURE 19 AURO TECHNOLOGIES: COMPANY SNAPSHOT
FIGURE 20 SENNHEISER: COMPANY SNAPSHOT
FIGURE 21 SONY CORPORATION: COMPANY SNAPSHOT
FIGURE 23 AUDEZE LLC: COMPANY SNAPSHOT
FIGURE 24 BARCO AUDIO TECHNOLOGIES: COMPANY SNAPSHOT
FIGURE 25 TOSHIBA CORPORATION: COMPANY SNAPSHOT
FIGURE 26 TENCENT HOLDINGS LIMITED: COMPANY SNAPSHOT
FIGURE 27 WAVES AUDIO LTD.: COMPANY SNAPSHOT
FIGURE 28 MAGIC LEAP, INC.: COMPANY SNAPSHOT
FIGURE 29 HARMAN INTERNATIONAL: COMPANY SNAPSHOT
FIGURE 30 REALSPACE 3D AUDIO: COMPANY SNAPSHOT
FAQ
The global 3 D Audio market is anticipated to grow from USD 21.1 billion in 2023 to USD 67.3 billion by 2030, at a CAGR of 18.0 % during the forecast period.
North America accounted for the largest market in the 3-D Audio market. North America accounted for 40 % market share of the global market value.
Dolby Laboratories, Inc, DTS, Inc, Auro Technologies, Sennheiser, Sony Corporation, Audeze LLC, Barco Audio Technologies, Continental AG.
Gaming Industry Integration and Entertainment Content Creation create more Opportunties in the 3D audio market.
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