REPORT OUTLOOK
Market Size | CAGR | Dominating Region |
---|---|---|
USD 8.73 billion by 2030 | 17.4% | Asia Pacific |
by Component | by Type | by Platform |
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SCOPE OF THE REPORT
Game Engines Market Overview
The global game engines market size is projected to grow from USD 2.84 billion in 2023 to USD 8.73 billion by 2030, exhibiting a CAGR of 17.4% during the forecast period.
A game engine is a software framework that simplifies and streamlines the development and creation of video games. It offers a collection of tools, frameworks, and features that allow game creators to create dynamic and immersive digital experiences without having to start from scratch. Game engines provide a variety of important activities, including producing images, controlling physics, processing player input, and allowing communication between game components. These engines frequently combine graphics rendering engines, physics engines, audio engines, scripting languages, and other key components. They serve as a basis for game creators, letting them to focus on the artistic components of game creation, story development, and gameplay mechanics rather than the detailed technical intricacies of coding complicated. Game engines are adaptable and may be utilized on several platforms, allowing developers to produce games for a wide range of devices such as consoles, personal computers, mobile devices, and virtual reality systems. Popular game engines, such as Unity and Unreal Engine, have helped to democratize game production, making it easier for both enthusiasts and pros to realize their creative dreams.
Game engines play an important part in the field of video game production, providing several benefits that improve the process’s efficiency, inventiveness, and usability. For starters, they give a solid and organized framework that speeds the development process, enabling game designers to concentrate on design, storytelling, and gameplay mechanics rather than dealing with low-level coding complexities. Furthermore, game engines provide cross-platform compatibility, allowing developers to create games for a variety of platforms without rewriting the whole software. Furthermore, these engines frequently have sophisticated graphics rendering capabilities, making it easier to develop visually appealing and engaging game experiences. The incorporation of physics engines allows for accurate simulations of movement and interaction inside the game environment. Game engines often feature tools for asset management, animation, and scripting, which increase efficiency by offering an integrated development environment. Importantly, game engines help to the democratization of game production by decreasing entry barriers and enabling a bigger community of developers, including independent creators, to bring their ideas to life. Popular gaming engines such as Unity and Unreal Engine provide rich documentation, dynamic communities, and a variety of assets and plugins, encouraging industry collaboration and knowledge exchange. Overall, game engines are important because they empower creators, boost creativity, and enable the production of different and compelling gaming experiences.
ATTRIBUTE | DETAILS |
Study period | 2020-2030 |
Base year | 2022 |
Estimated year | 2023 |
Forecasted year | 2023-2030 |
Historical period | 2019-2021 |
Unit | Value (USD Billion) |
Segmentation | By Component, Type, Platform and Region |
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Game Engines Market Segmentation Analysis
The global game engines market is bifurcated three segments, by component, by type and region. By component, the market is bifurcated into solution, services. By type, the market is bifurcated 2D game engine, 3D game engine, others and region.
The Game Engines Market is divided into two major categories: solutions and services. Solutions cover the key software packages that serve as the cornerstone of game production, giving tools and features required for game creation, design, and optimization. These solutions frequently incorporate game development engines, graphics technologies, physics engines, and other software components that allow creators to bring their creative concepts to life. On the other hand, services in the Game Engines Market include a variety of support offerings that supplement the use of solutions. These services may include advising, training, maintenance, and support, all with the goal of supporting game creators in efficiently utilizing and maximizing the potential of their selected game engine. The division into solutions and services reflects the Game Engines Market’s complete character, addressing both the technological infrastructure needed for game production and the extra support services necessary for a smooth and successful game creation process.
The game engines market is divided into categories, with a clear distinction between 2D game engines, 3D game engines, and other specialized engines. 2D game engines are meant to create two-dimensional games, providing tools and features that are especially developed for games with flat visuals and limited depth. These engines are frequently used in the creation of classic arcade-style games, mobile games, and other applications that do not rely heavily on three-dimensional settings. In contrast, 3D game engines enable the development of immersive and graphically advanced three-dimensional games. These engines give game creators a powerful set of tools for developing and producing three-dimensional settings, people, and objects, allowing them to create realistic and interesting gaming experiences. 3D game engines are commonly used in a range of gaming genres, such as action, adventure, simulation, and virtual reality applications. The “others” category includes unique game engines that do not easily fall into the 2D or 3D categories. These might include hybrid engines that enable both 2D and 3D game production, as well as engines tailored to specific niches like augmented reality (AR) and virtual reality (VR) gaming. This category’s presence underscores the wide and ever-changing environment of game production, where novel technology and particular requirements continue to drive the creation of specialized game engines designed for specific applications.
Game Engines Market Dynamics
Driver
Increasing consumer expectations for realistic and immersive gaming experiences have driven the demand for advanced game engines.
The gaming business has seen a surge in demand for high-quality game material, driven mostly by customers’ increasing expectations of more realistic and immersive gaming experiences. This desire has been a driving force behind the growing use of complex gaming engines capable of delivering improved visuals, immersive audio and interactive features. In today’s gaming scene, users demand experiences that go beyond games, such as virtual worlds that imitate reality with astonishing visual quality and fascinating auditory soundscapes. Advanced game engines help developers achieve these expectations by offering the tools and technology they need to build visually appealing and engaging gaming worlds. These engines are intended to provide high-quality images, pushing the boundaries of realism and enabling complex details, lifelike motions, and dynamic lighting effects. By leveraging cutting-edge graphics technology like as real-time ray tracing and complex shades, game engines help to create visually attractive scenarios that engage players and boost overall gaming satisfaction. Furthermore, the need for immersive gaming experiences goes beyond images and includes high-quality audio. Advanced game engines include sophisticated audio engines, allowing developers to create immersive soundscapes with accurate spatial audio, dynamic ambient noises, and appealing music soundtracks. This incorporation of modern audio technology improves the entire game experience by generating a more immersive and emotionally resonant environment. Interactivity is another important aspect of customer expectations for modern gaming. Advanced game engines enable developers to build interactive and dynamic environments, allowing players to shape the game environment and experience through their actions. This degree of engagement helps to provide a more interesting and individualized gaming experience, which aligns with the changing demands of today’s discriminating gamers.
Restraint
The development of advanced game engines requires significant financial investment in research, technology, and talent, can be a barrier.
The development of complex gaming engines requires a significant financial investment in research, cutting-edge technology, and professional labor. This high amount of expenditure is a considerable barrier to entry, providing a constraint, particularly for smaller game production firms with limited resources. The gaming industry’s R&D procedures are resource-intensive. Building a complex game engine needs a thorough examination of new technology, an awareness of market trends, and meeting the changing expectations of players. This comprehensive research incurs expenditures that might be too expensive for smaller studios, making it difficult for them to compete on the same technical level as bigger, more financially secure competitors. Furthermore, the technological components of gaming engine development necessitate significant expenditures in cutting-edge hardware and software. The necessity for strong computing resources, sophisticated graphics processing units (GPUs), and access to the most recent software development tools all contribute to the overall cost. Smaller studios with low budgets may struggle to devote funding for these critical technological tools. The talent pool in game creation is very competitive, with talented experts commanding hefty compensation. Recruiting and keeping elite people capable of creating and executing complex game engines adds to the high development expenses. This is especially difficult for smaller studios, which may struggle to attract the same level of talent as bigger industry participants.
Opportunities
The growth of cloud gaming services presents a significant opportunity for game engines.
The rise of cloud gaming services represents a significant potential for game engines, enabling a paradigm shift in how games are accessed and played. Cloud-based game streaming, a fundamental component of this trend, allows consumers to play games on a wide range of devices without requiring high-end hardware. This transition to cloud gaming services creates new opportunities and income streams for the gaming industry, with game engines playing an important part in delivering these experiences. Cloud gaming allows players to stream games directly from remote servers, reducing the need for high-performance local hardware. This enables gaming on a wide range of devices, including low-end PCs, laptops, tablets, cellphones, and smart TVs. Game engines that relate smoothly with cloud platforms are critical for offering consistent and high-quality gaming experiences across a wide range of devices. One of the key benefits of cloud gaming is the freedom it provides gamers. They can start a game on one device and move smoothly to another without losing progress. This adaptability meets the needs of modern gamers who desire simplicity and accessibility, and game engines that offer cross-device continuity stand to gain a large market share.
Game Engines Market Trends
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Real-time ray tracing technology has been increasingly used in gaming engines. This technique improves games’ visual realism by mimicking how light behaves, resulting in better visuals and lighting effects.
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Game engines that allow for cross-platform development have gained popularity. To reach a larger audience, developers are increasingly focusing on producing games that can operate flawlessly on many platforms, such as consoles, PCs, and mobile devices.
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AI and machine learning skills are being incorporated into game engines for a variety of applications, including NPC behavior, procedural content generation, and player experience personalization. This trend tries to improve the entire gaming experience by making games more adaptable to user preferences.
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The growing popularity of cloud gaming services has had an impact on the game engine business. Game engines are being updated to accommodate cloud-based gaming, allowing consumers to play high-end games on several devices without requiring strong local hardware.
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Open-source game engines are becoming increasingly popular, offering creator’s flexibility, cost-effectiveness, and a collaborative working environment. Unity and Unreal Engine, although not entirely open-source, provide free versions and access to their source code.
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Game engines are increasingly being used in film and television production for virtual production and pre-visualization. In the entertainment business, Unreal Engine is particularly useful for constructing virtual sets and surroundings.
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The usage of gaming engines in film and TV production for virtual production and pre-visualization has grown. In the entertainment business, Unreal Engine has been used specifically to create virtual sets and surroundings.
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Some gaming engines are looking into integrating block chain technology for in-game assets, which would allow for secure virtual item ownership and transactions. This development is consistent with the rising popularity of block chain in the gaming sector.
Competitive Landscape
The competitive landscape of the game engines market was dynamic, with several prominent companies competing to provide innovative and advanced game engines.
- Amazon
- ASCII Corporation
- Buildbox
- Clickteam
- Cocos
- Crytek GmbH
- Epic Games
- GameSalad
- Garage Games
- Leadwerks Software
- Marmalade Technologies Ltd.
- Phaser
- RPG Maker
- Scirra Ltd.
- Silicon Studio Corporation
- Stencyl LLC
- Stride
- The Game Creators Ltd.
- Unity Software Inc.
- Valve Corporation
Recent Developments:
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Regional Analysis
Asia-Pacific has the greatest market share due to the region’s widespread usage of mobile platforms, which has offered potential development opportunities for the industry. Asia-Pacific is the world’s fastest-growing gaming area, offering vast opportunities for game developers, marketers, and strategists. The area has 1.5 billion gamers. The expansion is mostly due to the gaming disruptions that have occurred in China, India, Australia and Japan. It is expected that game engine service providers would see higher customer demand and decreased entry barriers to low-cost competitors and innovations. Furthermore, gaming consoles, personal computers, and cloud-based games will amplify the disruption across the area, which bodes well for stakeholders.
The North American area is predicted to increase significantly throughout the projection period. The GSMA predicts that by 2025, North America will have 328 million smartphone users. Furthermore, by 2025, there may be an increase in worldwide mobile user penetration (86%) and internet usage (80%). The area has the greatest level of smart device adoption. Because smartphones play such a crucial role in market development, the area has a lot of space for growth throughout the forecast period. The existence of major rivals in the region also helps to drive market growth. Surprisingly, significant technology companies are among the biggest investors in the gaming industry. The gaming industry is concurrently investing in the next generation of game franchises and countless new technologies.
Target Audience for Game Engines Market
- Game Developers and Studios
- Game Designers and Artists
- Programmers and Engineers
- Virtual Reality (VR) and Augmented Reality (AR) Developers
- Educational Institutions
- Publishers and Distributors
- Technology Enthusiasts and Innovators
- Enterprises and Industries Outside Gaming
- Investors and Stakeholders
Segments Covered in the Game Engines Market Report
Game Engines Market by Component, 2020-2030, (USD Billion)
- Solution
- Services
Game Engines Market by Type
- 3D Game Engines
- 2D Game Engines
- Others
Game Engines Market by Platform
- PC
- Console
- Mobile
- Others
Game Engines Market by Region
- North America
- Europe
- Asia Pacific
- South America
- Middle East and Africa
Key Question Answered
- What is the expected growth rate of the Game Engines Market over the next 7 years?
- Who are the key market participants Game Engines, and what are their market share?
- What are the end-user industries driving market demand and what is their outlook?
- What are the opportunities for growth in emerging markets such as Asia-Pacific, the Middle East, and Africa?
- How is the economic environment affecting the Game Engines Market, including factors such as interest rates, inflation, and exchange rates?
- What is the expected impact of government policies and regulations on the Game Engines Market?
- What is the current and forecasted size and growth rate of the global Game Engines Market?
- What are the key drivers of growth in the Game Engines Market?
- Who are the major players in the market and what is their market share?
- What are the distribution channels and supply chain dynamics in the Game Engines Market?
- What are the technological advancements and innovations in the Game Engines Market and their impact on product development and growth?
- What are the regulatory considerations and their impact on the market?
- What are the challenges faced by players in the Game Engines Market and how are they addressing these challenges?
- What are the opportunities for growth and expansion in the Game Engines Market?
- What are the product offerings and specifications of leading players in the market?
Table of Content
- INTRODUCTION
- MARKET DEFINITION
- MARKET SEGMENTATION
- RESEARCH TIMELINES
- ASSUMPTIONS AND LIMITATIONS
- RESEARCH METHODOLOGY
- DATA MINING
- SECONDARY RESEARCH
- PRIMARY RESEARCH
- SUBJECT-MATTER EXPERTS’ ADVICE
- QUALITY CHECKS
- FINAL REVIEW
- DATA TRIANGULATION
- BOTTOM-UP APPROACH
- TOP-DOWN APPROACH
- RESEARCH FLOW
- DATA SOURCES
- DATA MINING
- EXECUTIVE SUMMARY
- MARKET OVERVIEW
- GLOBAL GAME ENGINES MARKET OUTLOOK
- MARKET DRIVERS
- MARKET RESTRAINTS
- MARKET OPPORTUNITIES
- IMPACT OF COVID-19 ON GAME ENGINES MARKET
- PORTER’S FIVE FORCES MODEL
- THREAT FROM NEW ENTRANTS
- THREAT FROM SUBSTITUTES
- BARGAINING POWER OF SUPPLIERS
- BARGAINING POWER OF CUSTOMERS
- DEGREE OF COMPETITION
- INDUSTRY VALUE CHAIN ANALYSIS
- GLOBAL GAME ENGINES MARKET OUTLOOK
- GLOBAL GAME ENGINES MARKET BY COMPONENT, 2020-2030, (USD BILLION)
- SOLUTION
- SERVICES
- GLOBAL GAME ENGINES MARKET BY TYPE, 2020-2030, (USD BILLION)
- 3D GAME ENGINES
- 2D GAME ENGINES
- OTHERS
- GLOBAL GAME ENGINES MARKET BY PLATFORM, 2020-2030, (USD BILLION)
- PC
- CONSOLE
- MOBILE
- OTHERS
- GLOBAL GAME ENGINES MARKET BY REGION, 2020-2030, (USD BILLION)
- NORTH AMERICA
- US
- CANADA
- MEXICO
- SOUTH AMERICA
- BRAZIL
- ARGENTINA
- COLOMBIA
- REST OF SOUTH AMERICA
- EUROPE
- GERMANY
- UK
- FRANCE
- ITALY
- SPAIN
- RUSSIA
- REST OF EUROPE
- ASIA PACIFIC
- INDIA
- CHINA
- JAPAN
- SOUTH KOREA
- AUSTRALIA
- SOUTH-EAST ASIA
- REST OF ASIA PACIFIC
- MIDDLE EAST AND AFRICA
- UAE
- SAUDI ARABIA
- SOUTH AFRICA
- REST OF MIDDLE EAST AND AFRICA
- NORTH AMERICA
- COMPANY PROFILES*
(BUSINESS OVERVIEW, COMPANY SNAPSHOT, PRODUCTS OFFERED, RECENT DEVELOPMENTS)
- AMAZON
- ASCII CORPORATION
- BUILDBOX
- CLICKTEAM
- COCOS
- CRYTEK GMBH
- EPIC GAMES
- GAMESALAD
- GARAGE GAMES
- LEADWERKS SOFTWARE
- MARMALADE TECHNOLOGIES LTD.
- PHASER
- RPG MAKER
- SCIRRA LTD.
- SILICON STUDIO CORPORATION
- STENCYL LLC
- STRIDE
- THE GAME CREATORS LTD.
- UNITY SOFTWARE INC.
- VALVE CORPORATIONÂ *THE COMPANY LIST IS INDICATIVE
LIST OF TABLES
TABLE 1Â Â Â Â Â GLOBAL GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 2Â Â Â Â Â GLOBAL GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 3Â Â Â Â Â GLOBAL GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 4Â Â Â Â Â GLOBAL GAME ENGINES MARKET BY REGION (USD BILLION) 2020-2030
TABLE 5Â Â Â Â Â NORTH AMERICA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 6Â Â Â Â Â NORTH AMERICA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 7Â Â Â Â Â NORTH AMERICA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 8Â Â Â Â Â NORTH AMERICA GAME ENGINES MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 9Â Â Â Â Â US GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 10Â Â Â US GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 11Â Â Â US GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 12Â Â Â CANADA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 13Â Â Â CANADA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 14Â Â Â CANADA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 15Â Â Â MEXICO GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 16Â Â Â MEXICO GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 17Â Â Â MEXICO GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 18Â Â Â SOUTH AMERICA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 19Â Â Â SOUTH AMERICA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 20Â Â Â SOUTH AMERICA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 21Â Â Â SOUTH AMERICA GAME ENGINES MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 22Â Â Â BRAZIL GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 23Â Â Â BRAZIL GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 24Â Â Â BRAZIL GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 25Â Â Â ARGENTINA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 26Â Â Â ARGENTINA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 27Â Â Â ARGENTINA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 28Â Â Â COLOMBIA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 29Â Â Â COLOMBIA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 30Â Â Â COLOMBIA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 31Â Â Â REST OF SOUTH AMERICA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 32Â Â Â REST OF SOUTH AMERICA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 33Â Â Â REST OF SOUTH AMERICA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 34Â Â Â ASIA-PACIFIC GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 35Â Â Â ASIA-PACIFIC GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 36Â Â Â ASIA-PACIFIC GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 37Â Â Â ASIA-PACIFIC GAME ENGINES MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 38Â Â Â INDIA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 39Â Â Â INDIA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 40Â Â Â INDIA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 41Â Â Â CHINA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 42Â Â Â CHINA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 43Â Â Â CHINA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 44Â Â Â JAPAN GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 45Â Â Â JAPAN GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 46Â Â Â JAPAN GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 47Â Â Â SOUTH KOREA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 48Â Â Â SOUTH KOREA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 49Â Â Â SOUTH KOREA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 50Â Â Â AUSTRALIA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 51Â Â Â AUSTRALIA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 52Â Â Â AUSTRALIA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 53Â Â Â SOUTH-EAST ASIA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 54Â Â Â SOUTH-EAST ASIA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 55Â Â Â SOUTH-EAST ASIA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 56Â Â Â REST OF ASIA PACIFIC GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 57Â Â Â REST OF ASIA PACIFIC GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 58Â Â Â REST OF ASIA PACIFIC GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 59Â Â Â EUROPE GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 60Â Â Â EUROPE GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 61Â Â Â EUROPE GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 62Â Â Â EUROPE GAME ENGINES MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 63Â Â Â GERMANY GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 64Â Â Â GERMANY GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 65Â Â Â GERMANY GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 66Â Â Â UK GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 67Â Â Â UK GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 68Â Â Â UK GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 69Â Â Â FRANCE GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 70Â Â Â FRANCE GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 71Â Â Â FRANCE GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 72Â Â Â ITALY GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 73Â Â Â ITALY GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 74Â Â Â ITALY GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 75Â Â Â SPAIN GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 76Â Â Â SPAIN GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 77Â Â Â SPAIN GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 78Â Â Â RUSSIA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 79Â Â Â RUSSIA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 80Â Â Â RUSSIA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 81Â Â Â REST OF EUROPE GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 82Â Â Â REST OF EUROPE GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 83Â Â Â REST OF EUROPE GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 84Â Â Â MIDDLE EAST AND AFRICA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 85Â Â Â MIDDLE EAST AND AFRICA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 86Â Â Â MIDDLE EAST AND AFRICA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 87Â Â Â MIDDLE EAST AND AFRICA GAME ENGINES MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 88Â Â Â UAE GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 89Â Â Â UAE GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 90Â Â Â UAE GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 91Â Â Â SAUDI ARABIA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 92Â Â Â SAUDI ARABIA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 93Â Â Â SAUDI ARABIA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 94Â Â Â SOUTH AFRICA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 95Â Â Â SOUTH AFRICA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 96Â Â Â SOUTH AFRICA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
TABLE 97Â Â Â REST OF MIDDLE EAST AND AFRICA GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
TABLE 98Â Â Â REST OF MIDDLE EAST AND AFRICA GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 99Â Â Â REST OF MIDDLE EAST AND AFRICA GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
LIST OF FIGURES
FIGURE 1Â Â Â MARKET DYNAMICS
FIGURE 2Â Â Â MARKET SEGMENTATION
FIGURE 3Â Â Â REPORT TIMELINES: YEARS CONSIDERED
FIGURE 4Â Â Â DATA TRIANGULATION
FIGURE 5Â Â Â BOTTOM-UP APPROACH
FIGURE 6Â Â Â TOP-DOWN APPROACH
FIGURE 7Â Â Â RESEARCH FLOW
FIGURE 8Â Â Â GLOBAL GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2020-2030
FIGURE 9Â Â Â GLOBAL GAME ENGINES MARKET BY TYPE (USD BILLION) 2020-2030
FIGURE 10 GLOBAL GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2020-2030
FIGURE 11 GLOBAL GAME ENGINES MARKET BY REGION (USD BILLION) 2020-2030
FIGURE 12 PORTER’S FIVE FORCES MODEL
FIGURE 13 GLOBAL GAME ENGINES MARKET BY COMPONENT (USD BILLION) 2022
FIGURE 14 GLOBAL GAME ENGINES MARKET BY TYPE (USD BILLION) 2022
FIGURE 15 GLOBAL GAME ENGINES MARKET BY PLATFORM (USD BILLION) 2022
FIGURE 16 GLOBAL GAME ENGINES MARKET BY REGION (USD BILLION) 2022
FIGURE 17 MARKET SHARE ANALYSIS
FIGURE 18 AMAZON: COMPANY SNAPSHOT
FIGURE 19 ASCII CORPORATION: COMPANY SNAPSHOT
FIGURE 20 BUILDBOX: COMPANY SNAPSHOT
FIGURE 21 CLICKTEAM: COMPANY SNAPSHOT
FIGURE 22 COCOS: COMPANY SNAPSHOT
FIGURE 23 CRYTEK GMBH: COMPANY SNAPSHOT
FIGURE 24 EPIC GAMES: COMPANY SNAPSHOT
FIGURE 25 GAMESALAD: COMPANY SNAPSHOT
FIGURE 26 GARAGE GAMES: COMPANY SNAPSHOT
FIGURE 27 LEADWERKS SOFTWARE: COMPANY SNAPSHOT
FIGURE 28 MARMALADE TECHNOLOGIES LTD.: COMPANY SNAPSHOT
FIGURE 29 PHASER: COMPANY SNAPSHOT
FIGURE 30 RPG MAKER: COMPANY SNAPSHOT
FIGURE 31 SCIRRA LTD.: COMPANY SNAPSHOT
FIGURE 32 SILICON STUDIO CORPORATION: COMPANY SNAPSHOT
FIGURE 33 STENCYL LLC: COMPANY SNAPSHOT
FIGURE 34 STRIDE: COMPANY SNAPSHOT
FIGURE 35 THE GAME CREATORS LTD.: COMPANY SNAPSHOT
FIGURE 36 UNITY SOFTWARE INC.: COMPANY SNAPSHOT
FIGURE 37 VALVE CORPORATION: COMPANY SNAPSHOT
FAQ
The global game engines market size is projected to grow from USD 2.84 billion in 2023 to USD 8.73 billion by 2030, exhibiting a CAGR of 17.4% during the forecast period.
Asia Pacific accounted for the largest market in the game engines market.
Amazon, ASCII Corporation, Buildbox, Clickteam, Cocos, Crytek GmbH, Epic Games, Game Salad, Garage Games, Leadwerks Software, Marmalade Technologies Ltd., Phaser, RPG Maker, Scirra Ltd., Silicon Studio Corporation, Stencyl LLC, Stride, The Game Creators Ltd., Unity Software Inc., Valve Corporation.
The development of more accessible and cost-effective gaming engines has given independent creators additional power. This tendency helps to generate a broad selection of games and enables smaller firms to produce high-quality content.
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