REPORT OUTLOOK
Market Size | CAGR | Dominating Region |
---|---|---|
USD 28.28 billion by 2030 | 9.12% | North America |
by Application | by Product |
---|---|
|
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SCOPE OF THE REPORT
Market Overview
The global action figures & statues market size is projected to grow from USD 15.35 billion in 2023 to USD 28.28 billion by 2030, exhibiting a CAGR of 9.12% during the forecast period.
Action figures and statues are collectible items that depict characters from various sources like movies, TV shows, comic books, video games, and other forms of entertainment media. Action figures typically feature posable plastic models of characters, often with intricate details and accompanying accessories. Collectors and enthusiasts who enjoy displaying, collecting, and sometimes customizing these figures seek after them. Conversely, statues are non-posable and usually crafted from materials such as resin, vinyl, or metal. They portray characters or scenes in static poses, displaying exceptional craftsmanship, attention to detail, and artistic expression. Both action figures and statues are cherished by fans and collectors alike, serving as tangible representations of beloved characters and franchises, invoking feelings of nostalgia, appreciation for craftsmanship, and the desire to own a piece of their favorite fictional worlds.
Action figures and statues carry considerable significance within popular culture and entertainment circles, fulfilling diverse roles for enthusiasts, collectors, and fans. Primarily, they serve as tangible representations of beloved characters and iconic moments from a variety of media franchises, enabling fans to forge deeper connections with their favourite stories. These figurines and sculptures evoke cherished memories and provide avenues for individuals to express their admiration for specific characters or narratives. Moreover, action figures and statues play a pivotal role in nurturing creativity and imagination, particularly among children. Through imaginative play and storytelling, young ones can invent their adventures, fostering cognitive development and social skills. Additionally, collectors often engage in activities such as customization, display, and photography, displaying their ingenuity and dedication within a vibrant enthusiast community. Furthermore, these collectibles significantly affect the economic landscape, comprising a thriving market that supports various industries, including toy manufacturing, retail, and entertainment licensing. Their widespread popularity fuels demand for related merchandise, spin-off products, and ancillary media, contributing to the overall success and sustainability of franchises. Beyond their commercial and recreational significance, action figures and statues possess cultural importance, symbolizing the enduring influence of popular media on society. They stand as artefacts of contemporary culture, reflecting shifting preferences, trends, and technological advancements. Additionally, they facilitate intergenerational connections, as older collectors pass down their collections to younger enthusiasts, fostering shared experiences and traditions. In summary, action figures and statues hold significance as embodiments of fandom, catalysts for imaginative expression, drivers of economic activity, and reflections of cultural identity, cementing their status as cherished and influential components within the broader tapestry of popular culture.
ATTRIBUTE | DETAILS |
Study period | 2020-2030 |
Base year | 2022 |
Estimated year | 2023 |
Forecasted year | 2023-2030 |
Historical period | 2019-2021 |
Unit | Value (USD Billion) (Thousand Units) |
Segmentation | By Application, Resolution, End User and Region |
 By Application |
|
 By Product |
|
 By Region |
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Action Figures & Statues Market Segmentation Analysis
The global action figures & statues market is bifurcated three segments, by application, product and region. By application, the market is bifurcated into online, offline. By product, the market is bifurcated plastic, silica rubber, others and region.
The action figures & statues market is divided by application into two categories: online and offline channels, reflecting the varying consumer preferences in how they access these products. Online channels encompass e-commerce platforms, websites, and mobile applications, providing consumers with the convenience of browsing, purchasing, and sometimes customizing action figures and statues from their own homes. This segment has experienced notable growth due to its accessibility, extensive product variety, and features such as price comparison and customer reviews. Conversely, the offline segment comprises physical stores like brick-and-mortar shops, specialty toy stores, and collectible outlets, where customers can interact with products before buying. While online channels offer convenience, offline channels cater to consumers who prefer a hands-on shopping experience or seek personalized assistance from sales staff. Together, these channels serve diverse consumer preferences, contributing to the overall expansion and sustainability of the Action Figures & Statues Market.
The market segmentation based on product types, namely plastic, silica rubber, and other materials, can be analyzed by their respective percentages to provide a comprehensive understanding of their market shares. According to the latest available data, plastic constitutes the largest portion, representing approximately 60% of the market. This dominance can be attributed to the adaptability, durability, and cost-efficiency of plastic in the manufacturing of action figures and statues. Plastic allows manufacturers the flexibility to produce intricate designs while remaining economically viable, making it a preferred material across a broad spectrum of products within this market segment. Silica rubber accounts for around 25% of the market share. Also known as silicone rubber, it is valued for its pliability, resistance to heat, and lifelike texture, making it ideal for designing detailed and realistic figures and statues. While not as widespread as plastic, silica rubber holds a significant market share, particularly among collectors and enthusiasts who prioritize authenticity and quality in their collectibles. The remaining 15% of the market consists of other materials, which may include resin, metal, vinyl, or hybrid compositions.
These materials cater to niche markets or specialized preferences, offering distinct textures, finishes, and characteristics that appeal to specific segments of collectors and enthusiasts. Although smaller in comparison to plastic and silica rubber, the utilization of other materials enriches the diversity of the action figures and statues market, addressing a broad range of consumer tastes and preferences. In summary, this segmentation underscores the significance of material choices in the production of action figures and statues, with plastic and silica rubber dominating due to their versatility and suitability for large-scale production. Meanwhile, other materials cater to unique consumer segments, contributing to the overall richness and variety of offerings in the market.
Action Figures & Statues Market Dynamics
Driver
The expanding pop culture universe fueled by the proliferation of movies, TV series, and video games, plays a pivotal role in driving demand for action figures and statues.
The ongoing expansion of the pop culture realm, fueled by the constant influx of movies, TV series, and video games, acts as a significant catalyst propelling the demand for action figures and statues. As the entertainment landscape undergoes continuous evolution and diversification, accompanied by the release of new content across various media platforms, there is a corresponding surge in enthusiasm and engagement from fans and enthusiasts alike. With each blockbuster film, serialized TV show, or immersive video game release, audiences are drawn into richly crafted worlds, captivating narratives, and iconic characters that resonate deeply with them. Movies, with their array of cinematic universes and epic story arcs spanning multiple installments, generate unparalleled excitement and anticipation among viewers. From superhero spectacles to fantasy epics and sci-fi adventures, each film introduces a plethora of compelling characters and intricate plotlines that leave an indelible mark on audiences worldwide. Similarly, the advent of streaming services has revolutionized TV series, providing platforms for serialized storytelling and immersive experiences that captivate audiences across diverse demographics. In the realm of video games, interactive storytelling and immersive game play experiences have revolutionized entertainment, captivating millions of players worldwide.
Characters from popular video game franchises have transcended the digital realm, becoming cultural icons that inspire a vast array of fan art, merchandise, and collectibles. The burgeoning influence of esports and online gaming communities further amplifies the reach and impact of video game properties, solidifying their place within mainstream pop culture. In this dynamic landscape, action figures and statues serve as tangible manifestations of fan devotion, offering enthusiasts the opportunity to physically interact with their favorite characters and moments. Whether it is a meticulously detailed action figure capturing the likeness of a beloved superhero or a finely crafted statue depicting a pivotal scene from a hit TV series, these collectibles evoke a sense of nostalgia and admiration among fans. Moreover, their limited edition releases and exclusive variants add an extra layer of allure and desirability to collectors. In essence, the ever-expanding pop culture universe provides fertile ground for the continued growth and success of the Action Figures & Statues market. As long as movies, TV series, and video games continue to captivate audiences with their imaginative storytelling and beloved characters, the demand for action figures and statues will remain robust, serving as enduring symbols of fandom and cultural significance.
Restraint
Rising production costs, particularly for high-quality materials and intricate designs, may lead to increased prices, limiting affordability for some consumers.
The action figures & statues market faces a notable obstacle in the form of increasing production costs, particularly attributed to the demand for superior materials and intricate designs. Manufacturers encounter mounting expenses as they strive to meet the expectations of collectors and enthusiasts who prioritize craftsmanship and detail. The necessity for premium materials like resilient plastics, silicones, resins, and metals, coupled with the intricacies of engineering and molding for intricate designs, significantly contribute to these rising costs. Consequently, these heightened production expenses invariably translate into elevated retail prices for action figures and statues. This price escalation can potentially restrict accessibility consumer segments, particularly for premium or limited edition collectibles. Affordability constraints may affect purchasing decisions and overall market demand, posing a challenge to manufacturers. Moreover, the upward trajectory of production costs may exert pressure on manufacturers’ profit margins, prompting the need for strategic adjustments in pricing tactics or product offerings to sustain competitiveness and profitability. Achieving a delicate equilibrium between cost considerations and consumer expectations becomes imperative for manufacturers to ensure enduring growth and market relevance. In essence, the issue of escalating production costs underscores the intricate balance between delivering superior quality products and maintaining affordability and accessibility within the Action Figures & Statues market. Innovative approaches to materials, production methodologies, and cost management strategies will prove pivotal in navigating this challenge and shaping the future trajectory of the industry.
Opportunities
Opportunities exist for manufacturers to differentiate their products through innovative design features, advanced materials, and integration of new technologies.
Manufacturers in the Action Figures & Statues market have many opportunities to distinguish their products through innovation in design and technology. By embracing novel design features, utilizing advanced materials, and integrating cutting-edge technologies, they can unlock a myriad of possibilities to enhance the appeal and functionality of their offerings. Innovative design allows manufacturers to explore new avenues of creativity, introducing fresh aesthetic elements, intricate detailing, and dynamic poses that captivate consumers. By experimenting with innovative sculpting techniques, articulation mechanisms, and modular components, manufacturers can create action figures and statues that stand out in terms of visual impact and craftsmanship. Additionally, infusing elements of storytelling and character development into the design process adds depth and narrative richness to the collectibles, further amplifying their appeal to fans and collectors. Advanced materials play a pivotal role in elevating the quality and durability of action figures and statues. Manufacturers can consider the use of high-performance materials such as advanced polymers, composite resins, and metal alloys to enhance structural integrity, tactile feel, and aesthetic finish. These materials offer superior strength, longevity, and resistance to wear and tear, ensuring that collectibles maintain their pristine condition over time and endure the demands of display and handling. Moreover, the integration of new technologies presents exciting opportunities to enhance the interactive and immersive aspects of action figures and statues.
From augmented reality (AR) features and digital connectivity to embedded sensors and lighting effects, manufacturers can infuse their products with state-of-the-art technology to offer engaging user experiences. Interactive elements enable collectors to unlock digital content, access exclusive features, and participate in virtual communities, fostering deeper engagement and connectivity within the fan base. In essence, by embracing innovation in design and technology, manufacturers can differentiate their products, enhance their value proposition, and captivate consumers in an increasingly competitive market. As they continue to push the boundaries of creativity and technological advancement, the future of action figures and statues holds boundless potential for excitement, immersion, and storytelling.
Action Figures & Statues Market Trends
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With the ongoing expansion of streaming services, video games, and comic book adaptations, pop culture material is becoming more diverse. This diversity drives demand for action figures and sculptures of characters from a variety of properties, including movies, television series, anime, and video games.
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Collector’s editions and limited-run figurines and sculptures are becoming available from manufacturers, with special designs, premium materials, and distinctive packaging. These limited edition releases are appealing to keen collectors and enthusiasts looking for unusual and exclusive pieces to add to their collections.
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Action figures are becoming increasingly articulated and posable, with producers including innovative joint systems and articulation points to improve pose ability and dynamic display possibilities.
- The market for high-end collectible statues and figurines is expanding, with premium makers creating precisely constructed pieces from high-quality materials such as resin, metal, and poly stone.
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Some manufacturers are incorporating digital components into their products, such as augmented reality (AR) capabilities or digital collector tokens that link to actual sales. These digital linkages allow collectors to interact with their treasures in new ways while also unlocking special material or experiences.
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Environmental sustainability is becoming increasingly important in the sector, with producers investigating eco-friendly materials, packaging alternatives, and sustainable manufacturing techniques.
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Manufacturers are increasingly creating customized and personalized action figures and statues, allowing customers to design their collectibles to their tastes via replaceable components, adjustable accessories, and personalized engraving.
Competitive Landscape
The competitive landscape of the action figures & statues market was dynamic, with several prominent companies competing to provide innovative and advanced action figures & statues.
- Bandai Namco Entertainment Inc.
- Banpresto
- Diamond Select Toys
- Funko, Inc.
- Gentle Giant Ltd.
- Good Smile Company
- Hasbro, Inc.
- Hot Toys Limited
- Iron Studios
- Kotobukiya Co., Ltd.
- Mattel, Inc.
- McFarlane Toys
- Mezco Toyz
- Mondo
- NECA
- Prime 1 Studio
- Sideshow Collectibles
- Threezero
- Weta Workshop
- XM Studios
Recent Developments:
February 17, 2024— Launches with EQL are much calmer since your odds of winning are no different if you enter in the first minute or the last minute. You have the full length of the entry window to submit your entry or, if you change your mind, retract your entry. Once the time frame for entries has closed, winners are selected, and all participants will be emailed about the status of their entry.
February 27, 2024 —McFarlane Toys, a leader in the collectibles category, proudly announces the signing of a new licensing agreement with AMC for The Walking Dead Universe.
Regional Analysis
North America, particularly the United States, stands out as the dominant region in the Action Figures & Statues market for several reasons. Firstly, its sizable population of collectors and enthusiasts demonstrates a fervent interest in diverse pop culture franchises, fueling consistent demand for merchandise representing characters from movies, TV shows, comics, and video games. The region’s dynamic entertainment industry continually produces new content and iconic characters, further stimulating consumer interest in related collectibles. Moreover, North America benefits from a well-developed retail infrastructure, including specialty stores dedicated to toys, comics, and collectibles, ensuring easy accessibility for consumers seeking a wide array of products. Additionally, the region’s robust e-commerce landscape, supported by major online retailers and platforms, facilitates widespread availability and distribution of action figures and statues across the continent.
Furthermore, North America hosts several key players in the industry, such as Hasbro, Mattel, Funko, and NECA, who are headquartered in the United States and wield significant influence in shaping market trends, producing licensed merchandise, and driving innovation in product design and marketing strategies. Additionally, the region’s prominence is accentuated by the hosting of major conventions and events dedicated to pop culture and collectibles, such as San Diego Comic-Con and New York Comic Con. These gatherings serve as prime opportunities for companies to display their latest offerings, engage directly with fans and collectors, and generate excitement within the community. In essence, North America’s combination of a passionate fan base, robust retail presence, leading industry players, expansive e-commerce infrastructure, and cultural events solidifies its position as the dominant force in the Action Figures & Statues market.
Target Audience for Action Figures & Statues Market
- Government and Regulatory Bodies
- Research and Consulting Firms
- Marketing and Advertising Agencies
- Researchers
- Marketing Agencies
- Licensing Companies
- Entertainment Industry Professionals
Segments Covered in the Action Figures & Statues Market Report
Action Figures & Statues Market by Application
- Online
- Offline
Action Figures & Statues Market by Product
- Plastic
- Silica Rubber
- Others
Action Figures & Statues Market by Region
- North America
- Europe
- Asia Pacific
- South America
- Middle East and Africa
Key Question Answered
- What is the expected growth rate of the Action Figures & Statues Market over the next 7 years?
- Who are the key market participants Action Figures & Statues, and what are their market share?
- What are the end-user industries driving market demand and what is their outlook?
- What are the opportunities for growth in emerging markets such as Asia-Pacific, the Middle East, and Africa?
- How is the economic environment affecting the Action Figures & Statues Market, including factors such as interest rates, inflation, and exchange rates?
- What is the expected impact of government policies and regulations on the Action Figures & Statues Market?
- What is the current and forecasted size and growth rate of the global Action Figures & Statues Market?
- What are the key drivers of growth in the Action Figures & Statues Market?
- Who are the major players in the market and what is their market share?
- What are the distribution channels and supply chain dynamics in the Action Figures & Statues Market?
- What are the technological advancements and innovations in the Action Figures & Statues Market and their impact on product development and growth?
- What are the regulatory considerations and their impact on the market?
- What are the challenges faced by players in the Action Figures & Statues Market and how are they addressing these challenges?
- What are the opportunities for growth and expansion in the Action Figures & Statues Market?
- What are the product offerings and specifications of leading players in the market?
Table of Content
- INTRODUCTION
- MARKET DEFINITION
- MARKET SEGMENTATION
- RESEARCH TIMELINES
- ASSUMPTIONS AND LIMITATIONS
- RESEARCH METHODOLOGY
- DATA MINING
- SECONDARY RESEARCH
- PRIMARY RESEARCH
- SUBJECT-MATTER EXPERTS’ ADVICE
- QUALITY CHECKS
- FINAL REVIEW
- DATA TRIANGULATION
- BOTTOM-UP APPROACH
- TOP-DOWN APPROACH
- RESEARCH FLOW
- DATA SOURCES
- DATA MINING
- EXECUTIVE SUMMARY
- MARKET OVERVIEW
- ACTION FIGURES & STATUES MARKET OUTLOOK
- MARKET DRIVERS
- MARKET RESTRAINTS
- MARKET OPPORTUNITIES
- IMPACT OF COVID-19 ON ACTION FIGURES & STATUES MARKET
- PORTER’S FIVE FORCES MODEL
- THREAT FROM NEW ENTRANTS
- THREAT FROM SUBSTITUTES
- BARGAINING POWER OF SUPPLIERS
- BARGAINING POWER OF CUSTOMERS
- DEGREE OF COMPETITION
- INDUSTRY VALUE CHAIN ANALYSIS
- ACTION FIGURES & STATUES MARKET OUTLOOK
- GLOBAL ACTION FIGURES & STATUES MARKET BY APPLICATION, 2020-2030, (USD BILLION) (THOUSAND UNITS)
- ONLINE
- OFFLINE
- GLOBAL ACTION FIGURES & STATUES MARKET BY PRODUCT, 2020-2030, (USD BILLION) (THOUSAND UNITS)
- PLASTIC
- SILICA RUBBER
- OTHERS
- GLOBAL ACTION FIGURES & STATUES MARKET BY REGION, 2020-2030, (USD BILLION) (THOUSAND UNITS)
- NORTH AMERICA
- US
- CANADA
- MEXICO
- SOUTH AMERICA
- BRAZIL
- ARGENTINA
- COLOMBIA
- REST OF SOUTH AMERICA
- EUROPE
- GERMANY
- UK
- FRANCE
- ITALY
- SPAIN
- RUSSIA
- REST OF EUROPE
- ASIA PACIFIC
- INDIA
- CHINA
- JAPAN
- SOUTH KOREA
- AUSTRALIA
- SOUTH-EAST ASIA
- REST OF ASIA PACIFIC
- MIDDLE EAST AND AFRICA
- UAE
- SAUDI ARABIA
- SOUTH AFRICA
- REST OF MIDDLE EAST AND AFRICA
- NORTH AMERICA
- COMPANY PROFILES*
(BUSINESS OVERVIEW, COMPANY SNAPSHOT, PRODUCTS OFFERED, RECENT DEVELOPMENTS)
- BANDAI NAMCO ENTERTAINMENT INC.
- BANPRESTO
- DIAMOND SELECT TOYS
- FUNKO, INC.
- GENTLE GIANT LTD.
- GOOD SMILE COMPANY
- HASBRO, INC.
- HOT TOYS LIMITED
- IRON STUDIOS
- KOTOBUKIYA CO., LTD.
- MATTEL, INC.
- MCFARLANE TOYS
- MEZCO TOYZ
- MONDO
- NECA (NATIONAL ENTERTAINMENT COLLECTIBLES ASSOCIATION)
- PRIME 1 STUDIO
- SIDESHOW COLLECTIBLES
- THREEZERO
- WETA WORKSHOP
- XM STUDIOSÂ Â Â Â Â Â *THE COMPANY LIST IS INDICATIVE
LIST OF TABLES
TABLE 1 GLOBAL ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 2 GLOBAL ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 3 GLOBAL ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 4 GLOBAL ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 5 GLOBAL ACTION FIGURES & STATUES MARKET BY REGION (USD BILLION) 2020-2030
TABLE 6 GLOBAL ACTION FIGURES & STATUES MARKET BY REGION (THOUSAND UNITS) 2020-2030
TABLE 7 NORTH AMERICA ACTION FIGURES & STATUES MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 8 NORTH AMERICA ACTION FIGURES & STATUES MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 9 NORTH AMERICA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 10 NORTH AMERICA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 11 NORTH AMERICA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 12 NORTH AMERICA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 13 US ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 14 US ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 15 US ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 16 US ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 17 CANADA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 18 CANADA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 19 CANADA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 20 CANADA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 21 MEXICO ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 22 MEXICO ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 23 MEXICO ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 24 MEXICO ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 25 SOUTH AMERICA ACTION FIGURES & STATUES MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 26 SOUTH AMERICA ACTION FIGURES & STATUES MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 27 SOUTH AMERICA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 28 SOUTH AMERICA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 29 SOUTH AMERICA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 30 SOUTH AMERICA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 31 BRAZIL ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 32 BRAZIL ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 33 BRAZIL ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 34 BRAZIL ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 35 ARGENTINA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 36 ARGENTINA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 37 ARGENTINA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 38 ARGENTINA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 39 COLOMBIA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 40 COLOMBIA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 41 COLOMBIA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 42 COLOMBIA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 43 REST OF SOUTH AMERICA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 44 REST OF SOUTH AMERICA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 45 REST OF SOUTH AMERICA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 46 REST OF SOUTH AMERICA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 47 ASIA-PACIFIC ACTION FIGURES & STATUES MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 48 ASIA-PACIFIC ACTION FIGURES & STATUES MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 49 ASIA-PACIFIC ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 50 ASIA-PACIFIC ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 51 ASIA-PACIFIC ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 52 ASIA-PACIFIC ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 53 INDIA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 54 INDIA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 55 INDIA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 56 INDIA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 57 CHINA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 58 CHINA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 59 CHINA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 60 CHINA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 61 JAPAN ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 62 JAPAN ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 63 JAPAN ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 64 JAPAN ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 65 SOUTH KOREA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 66 SOUTH KOREA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 67 SOUTH KOREA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 68 SOUTH KOREA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 69 AUSTRALIA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 70 AUSTRALIA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 71 AUSTRALIA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 72 AUSTRALIA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 73 SOUTH-EAST ASIA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 74 SOUTH-EAST ASIA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 75 SOUTH-EAST ASIA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 76 SOUTH-EAST ASIA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 77 REST OF ASIA PACIFIC ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 78 REST OF ASIA PACIFIC ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 79 REST OF ASIA PACIFIC ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 80 REST OF ASIA PACIFIC ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 81 EUROPE ACTION FIGURES & STATUES MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 82 EUROPE ACTION FIGURES & STATUES MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 83 EUROPE ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 84 EUROPE ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 85 EUROPE ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 86 EUROPE ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 87 GERMANY ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 88 GERMANY ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 89 GERMANY ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 90 GERMANY ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 91 UK ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 92 UK ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 93 UK ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 94 UK ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 95 FRANCE ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 96 FRANCE ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 97 FRANCE ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 98 FRANCE ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 99 ITALY ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 100 ITALY ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 101 ITALY ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 102 ITALY ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 103 SPAIN ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 104 SPAIN ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 105 SPAIN ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 106 SPAIN ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 107 RUSSIA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 108 RUSSIA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 109 RUSSIA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 110 RUSSIA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 111 REST OF EUROPE ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 112 REST OF EUROPE ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 113 REST OF EUROPE ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 114 REST OF EUROPE ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 115 MIDDLE EAST AND AFRICA ACTION FIGURES & STATUES MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 116 MIDDLE EAST AND AFRICA ACTION FIGURES & STATUES MARKET BY COUNTRY (THOUSAND UNITS) 2020-2030
TABLE 117 MIDDLE EAST AND AFRICA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 118 MIDDLE EAST AND AFRICA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 119 MIDDLE EAST AND AFRICA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 120 MIDDLE EAST AND AFRICA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 121 UAE ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 122 UAE ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 123 UAE ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 124 UAE ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 125 SAUDI ARABIA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 126 SAUDI ARABIA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 127 SAUDI ARABIA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 128 SAUDI ARABIA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 129 SOUTH AFRICA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 130 SOUTH AFRICA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 131 SOUTH AFRICA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 132 SOUTH AFRICA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
TABLE 133 REST OF MIDDLE EAST AND AFRICA ACTION FIGURES & STATUES MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 134 REST OF MIDDLE EAST AND AFRICA ACTION FIGURES & STATUES MARKET BY APPLICATION (THOUSAND UNITS) 2020-2030
TABLE 135 REST OF MIDDLE EAST AND AFRICA ACTION FIGURES & STATUES MARKET BY PRODUCT (USD BILLION) 2020-2030
TABLE 136 REST OF MIDDLE EAST AND AFRICA ACTION FIGURES & STATUES MARKET BY PRODUCT (THOUSAND UNITS) 2020-2030
 LIST OF FIGURES
FIGURE 1 MARKET DYNAMICS
FIGURE 2 MARKET SEGMENTATION
FIGURE 3 REPORT TIMELINES: YEARS CONSIDERED
FIGURE 4 DATA TRIANGULATION
FIGURE 5 BOTTOM-UP APPROACH
FIGURE 6 TOP-DOWN APPROACH
FIGURE 7 RESEARCH FLOW
FIGURE 8 GLOBAL ACTION FIGURES & STATUES MARKET BY APPLICATION USD BILLION, 2020-2030
FIGURE 9 GLOBAL ACTION FIGURES & STATUES MARKET BY PRODUCT, USD BILLION, 2020-2030
FIGURE 10 GLOBAL ACTION FIGURES & STATUES MARKET BY REGION, USD BILLION, 2020-2030
FIGURE 11 PORTER’S FIVE FORCES MODEL
FIGURE 12 GLOBAL ACTION FIGURES & STATUES MARKET BY APPLICATION, USD BILLION 2022
FIGURE 13 GLOBAL ACTION FIGURES & STATUES MARKET BY PRODUCT, USD BILLION 2022
FIGURE 14 GLOBAL ACTION FIGURES & STATUES MARKET BY REGION, USD BILLION 2022
FIGURE 15 MARKET SHARE ANALYSIS
FIGURE 16 BANDAI NAMCO ENTERTAINMENT INC.: COMPANY SNAPSHOT
FIGURE 17 BANPRESTO: COMPANY SNAPSHOT
FIGURE 18 DIAMOND SELECT TOYS: COMPANY SNAPSHOT
FIGURE 19 FUNKO, INC.: COMPANY SNAPSHOT
FIGURE 20 GENTLE GIANT LTD.: COMPANY SNAPSHOT
FIGURE 21 GOOD SMILE COMPANY: COMPANY SNAPSHOT
FIGURE 22 HASBRO, INC.: COMPANY SNAPSHOT
FIGURE 23 HOT TOYS LIMITED: COMPANY SNAPSHOT
FIGURE 24 IRON STUDIOS: COMPANY SNAPSHOT
FIGURE 25 KOTOBUKIYA CO., LTD.: COMPANY SNAPSHOT
FIGURE 26 MATTEL, INC.: COMPANY SNAPSHOT
FIGURE 27 MCFARLANE TOYS: COMPANY SNAPSHOT
FIGURE 28 MEZCO TOYZ: COMPANY SNAPSHOT
FIGURE 29 MONDO: COMPANY SNAPSHOT
FIGURE 30 NECA (NATIONAL ENTERTAINMENT COLLECTIBLES ASSOCIATION): COMPANY SNAPSHOT
FIGURE 31 PRIME 1 STUDIO: COMPANY SNAPSHOT
FIGURE 32 SIDESHOW COLLECTIBLES: COMPANY SNAPSHOT
FIGURE 33 THREEZERO: COMPANY SNAPSHOT
FIGURE 34 WETA WORKSHOP: COMPANY SNAPSHOT
FIGURE 35 XM STUDIOS: COMPANY SNAPSHOT
FAQ
The global action figures & statues market size is projected to grow from USD 15.35 billion in 2023 to USD 28.28 billion by 2030, exhibiting a CAGR of 9.12% during the forecast period.
North America accounted for the largest market in the action figures & statues market.
Bandai Namco Entertainment Inc., Banpresto, Diamond Select Toys, Funko, Inc., Gentle Giant Ltd., Good Smile Company, Hasbro, Inc., Hot Toys Limited, Iron Studios, Kotobukiya Co., Ltd., Mattel, Inc., McFarlane Toys and Others.
With the rise of e-commerce, platforms and direct-to-consumer (DTC) sales strategies, manufacturers are increasingly bypassing traditional retail channels to sell directly to customers. This strategy allows firms to build stronger relationships with their customers and offer exclusive products and experiences.
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