Esports and Sport Gambling Market Segmentation Analysis
The global Esports and Sport Gambling market is divided into three segments, type, application end use, and region. By Type market is divided into E Sports and Traditional Sports. E-sports holds the largest market share. Electronic sports, or esports for short, are competitive video games played through electronic systems; these games frequently feature professional players, leagues, and major competitions. The popularity of esports has grown dramatically, establishing a unique economy with its ecosystem of teams, competitors, advertisers, and supporters. A wide variety of games, including well-known titles like League of Legends, Dota 2, and Counter-Strike: Global Offensive, are what define the esports sector. The majority of the viewing experience is digital, and the involvement of esports fans is greatly influenced by live broadcasts, internet platforms, and gaming communities.
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Esports and Sport Gambling Market | Exactitude Consultancy[/caption]
Traditional sports, on the other hand, include a broad range of physical activities and contests with a rich cultural background. Sports including baseball, basketball, football, soccer, and more are included in this category. Classic sports have typically been connected to real stadiums, television broadcasts, and well-established leagues and organizations. But with the addition of digital platforms, internet streaming, and interactive fan experiences, technology has also had an impact on the traditional sports environment. The market's separation of traditional sports from esports is a reflection of how consumer preferences are changing and how entertainment consumption habits are changing.
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Esports and Sport Gambling Market | Exactitude Consultancy[/caption]
By application segment is divided into online and offline. This online segment holds the largest market share. The online category includes digital platforms, websites, and apps that enable virtual experiences and interactions. Online applications in the context of esports include digital gaming communities, online esports events, and live streaming platforms. Online interaction enables esports fans to interact with a worldwide fan base, watch live broadcasts, and play multiplayer games. Similar to this, online applications in the context of sports betting refer to websites and digital platforms that let users make bets, view real-time odds, and partake in other online betting activities. On the other hand, events and activities that take place in real, non-digital venues are included in the offline category. LAN (Local Area Network) parties, on-site tournaments, and live esports competitions hosted in arenas or convention centers are examples of offline esports events. Offline applications for sports gambling include conventional brick-and-mortar sportsbooks, casinos, and real betting venues where bets can be made in person.
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Esports and Sport Gambling Market | Exactitude Consultancy[/caption]
The separation of apps into online and offline categories emphasizes how consumers engage in these markets in two different ways. While offline encounters give esports and sports gambling a tactile, social, and immersive component, online platforms offer convenience, accessibility, and the chance to connect with a worldwide audience. Businesses, advertisers, and investors need to grasp this segmentation to understand how customers choose to engage with these marketplaces. It also directs the creation of plans to accommodate people's tastes and habits in both online and offline environments. The balance between online and offline applications within the esports and sports gambling markets is anticipated to change in step with consumer tastes and technological advancements, offering new opportunities and challenges for industry participants.
- INTRODUZIONE
- DEFINIZIONE DI MERCATO
- SEGMENTAZIONE DEL MERCATO
- TEMPI DI RICERCA
- ASSUNZIONI E LIMITAZIONI
- METODOLOGIA DI RICERCA
- ESTRAZIONE DATI
- RICERCA SECONDARIA
- RICERCA PRIMARIA
- PARERI DEGLI ESPERTI IN MATERIA
- CONTROLLI DI QUALITÀ
- RECENSIONE FINALE
- TRIANGOLAZIONE DEI DATI
- APPROCCIO DAL BASSO VERSO L'ALTO
- APPROCCIO TOP-DOWN
- FLUSSO DI RICERCA
- FONTI DEI DATI
- SINTESI
- PANORAMICA DEL MERCATO
- PROSPETTIVE DI MERCATO DEGLI ESPORT E DELLE GIOCHI D'AZZARDO SPORTIVI
- FATTORI DI MERCATO
- LIMITAZIONI DI MERCATO
- OPPORTUNITÀ DI MERCATO
- IMPATTO DEL COVID-19 SUL MERCATO DEGLI ESPORT E DELLE GIOCHI D'AZZARDO SPORTIVI
- MODELLO DELLE CINQUE FORZE DI PORTER
- MINACCIA DAI NUOVI ENTRANSI
- MINACCIA DA SOSTITUTI
- POTERE CONTRATTUALE DEI FORNITORI
- POTERE CONTRATTUALE DEI CLIENTI
- GRADO DI COMPETIZIONE
- ANALISI DELLA CATENA DEL VALORE DEL SETTORE
- MERCATO GLOBALE DEGLI ESPORT E DELLE GIOCHI D'AZZARDO SPORTIVI PER TIPOLOGIA, 2020-2030, (MILIARDI DI USD)
- E-SPORT
- SPORT TRADIZIONALI
- GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION, 2020-2030, (USD BILLION)
- ONLINE
- OFFLINE
- GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY END USE, 2020-2030, (USD BILLION)
- RECREATIONAL GAMBLERS
- PROFESSIONAL GAMBLERS
- GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY REGION, 2020-2030, (USD BILLION)
- NORTH AMERICA
- US
- CANADA
- MEXICO
- SOUTH AMERICA
- BRAZIL
- ARGENTINA
- COLOMBIA
- REST OF SOUTH AMERICA
- EUROPE
- GERMANY
- UK
- FRANCE
- ITALY
- SPAIN
- RUSSIA
- REST OF EUROPE
- ASIA PACIFIC
- INDIA
- CHINA
- JAPAN
- SOUTH KOREA
- AUSTRALIA
- SOUTH-EAST ASIA
- REST OF ASIA PACIFIC
- MIDDLE EAST AND AFRICA
- UAE
- SAUDI ARABIA
- SOUTH AFRICA
- REST OF MIDDLE EAST AND AFRICA
- COMPANY PROFILES* (BUSINESS OVERVIEW, COMPANY SNAPSHOT, PRODUCTS OFFERED, RECENT DEVELOPMENTS)
- 888 HOLDINGS PLC
- ARCANEBET
- BET365
- BETSSON AB
- BETWAY ESPORTS
- CHURCHILL DOWNS INCORPORATED
- EGB (EGAMINGBETS)
- ENTAIN PLC
- FLUTTER ENTERTAINMENT PLC
- BET
- IGT
- KINDRED GROUP PLC
- PINNACLE
- RIVALRY
- SPORTECH PLC
- THUNDERPICK
- UNIKRN
- VULKANBET
- WILLIAM HILL *THE COMPANY LIST IS INDICATIVE
LIST OF TABLES
TABLE 1 GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 2 GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 3 GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 4 GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY REGIONS (USD BILLION) 2020-2030
TABLE 5 NORTH AMERICA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 6 NORTH AMERICA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 7 NORTH AMERICA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 8 NORTH AMERICA ESPORTS AND SPORT GAMBLING MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 9 US ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 10 US ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 11 US ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 12 CANADA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 13 CANADA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 14 CANADA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 15 MEXICO ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 16 MEXICO ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 17 MEXICO ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 18 SOUTH AMERICA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 19 SOUTH AMERICA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 20 SOUTH AMERICA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 21 SOUTH AMERICA ESPORTS AND SPORT GAMBLING MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 22 BRAZIL ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 23 BRAZIL ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 24 BRAZIL ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 25 ARGENTINA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 26 ARGENTINA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 27 ARGENTINA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 28 COLOMBIA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 29 COLOMBIA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 30 COLOMBIA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 31 REST OF SOUTH AMERICA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 32 REST OF SOUTH AMERICA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 33 REST OF SOUTH AMERICA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 34 ASIA-PACIFIC ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 35 ASIA-PACIFIC ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 36 ASIA-PACIFIC ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 37 ASIA-PACIFIC ESPORTS AND SPORT GAMBLING MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 38 INDIA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 39 INDIA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 40 INDIA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 41 CHINA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 42 CHINA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 43 CHINA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 44 JAPAN ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 45 JAPAN ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 46 JAPAN ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 47 SOUTH KOREA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 48 SOUTH KOREA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 49 SOUTH KOREA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 50 AUSTRALIA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 51 AUSTRALIA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 52 AUSTRALIA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 53 SOUTH-EAST ASIA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 54 SOUTH-EAST ASIA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 55 SOUTH-EAST ASIA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 56 REST OF ASIA PACIFIC ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 57 REST OF ASIA PACIFIC ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 58 REST OF ASIA PACIFIC ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 59 EUROPE ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 60 EUROPE ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 61 EUROPE ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 62 EUROPE ESPORTS AND SPORT GAMBLING MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 63 GERMANY ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 64 GERMANY ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 65 GERMANY ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 66 UK ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 67 UK ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 68 UK ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 69 FRANCE ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 70 FRANCE ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 71 FRANCE ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 72 ITALY ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 73 ITALY ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 74 ITALY ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 75 SPAIN ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 76 SPAIN ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 77 SPAIN ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 78 RUSSIA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 79 RUSSIA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 80 RUSSIA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 81 REST OF EUROPE ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 82 REST OF EUROPE ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 83 REST OF EUROPE ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 84 MIDDLE EAST AND AFRICA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 85 MIDDLE EAST AND AFRICA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 86 MIDDLE EAST AND AFRICA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 87 MIDDLE EAST AND AFRICA ESPORTS AND SPORT GAMBLING MARKET BY COUNTRY (USD BILLION) 2020-2030
TABLE 88 UAE ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 89 UAE ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 90 UAE ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 91 SAUDI ARABIA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 92 SAUDI ARABIA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 93 SAUDI ARABIA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 94 SOUTH AFRICA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 95 SOUTH AFRICA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 96 SOUTH AFRICA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
TABLE 97 REST OF MIDDLE EAST AND AFRICA ESPORTS AND SPORT GAMBLING MARKET BY TYPE (USD BILLION) 2020-2030
TABLE 98 REST OF MIDDLE EAST AND AFRICA ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION (USD BILLION) 2020-2030
TABLE 99 REST OF MIDDLE EAST AND AFRICA ESPORTS AND SPORT GAMBLING MARKET BY END USE (USD BILLION) 2020-2030
LIST OF FIGURES
FIGURE 1 MARKET DYNAMICS
FIGURE 2 MARKET SEGMENTATION
FIGURE 3 REPORT TIMELINES: YEARS CONSIDERED
FIGURE 4 DATA TRIANGULATION
FIGURE 5 BOTTOM-UP APPROACH
FIGURE 6 TOP-DOWN APPROACH
FIGURE 7 RESEARCH FLOW
FIGURE 8 GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY TYPE USD BILLION, 2020-2030
FIGURE 9 GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION USD BILLION, 2020-2030
FIGURE 10 GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY END USE USD BILLION, 2020-2030
FIGURE 11 GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY REGION USD BILLION, 2020-2030
FIGURE 12 PORTER’S FIVE FORCES MODEL
FIGURE 13 GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY TYPE USD BILLION, 2022
FIGURE 14 GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY APPLICATION USD BILLION, 2022
FIGURE 15 GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY END USE USD BILLION, 2022
FIGURE 16 GLOBAL ESPORTS AND SPORT GAMBLING MARKET BY REGION USD BILLION, 2022
FIGURE 17 MARKET SHARE ANALYSIS
FIGURE 18 888 HOLDINGS PLC: COMPANY SNAPSHOT
FIGURE 19 ARCANEBET: COMPANY SNAPSHOT
FIGURE 20 BET365: COMPANY SNAPSHOT
FIGURE 21 BETSSON AB: COMPANY SNAPSHOT
FIGURE 22 BETWAY ESPORTS: COMPANY SNAPSHOT
FIGURE 23 CHURCHILL DOWNS INCORPORATED: COMPANY SNAPSHOT
FIGURE 24 EGB (EGAMINGBETS): COMPANY SNAPSHOT
FIGURE 25 ENTAIN PLC: COMPANY SNAPSHOT
FIGURE 26 FLUTTER ENTERTAINMENT PLC: COMPANY SNAPSHOT
FIGURE 27 GG.BET: COMPANY SNAPSHOT
FIGURE 28 IGT: COMPANY SNAPSHOT
FIGURE 29 KINDRED GROUP PLC: COMPANY SNAPSHOT
FIGURE 30 PINNACLE: COMPANY SNAPSHOT
FIGURE 31 RIVALRY: COMPANY SNAPSHOT
FIGURE 32 SPORTECH PLC: COMPANY SNAPSHOT
FIGURE 33 THUNDERPICK: COMPANY SNAPSHOT
FIGURE 34 UNIKRN: COMPANY SNAPSHOT
FIGURE 35 VULKANBET: COMPANY SNAPSHOT
FIGURE 36 WILLIAM HILL: COMPANY SNAPSHOT