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Mobile Games Market

Dec 2023

Base Year Value ()

x.x %
x.x %

CAGR ()

x.x %
x.x %

Forecast Year Value ()

x.x %
x.x %

Historical Data Period

Largest Region

Forecast Period

モバイルゲーム市場:プラットフォーム別(iOS、Android)、年齢層別(24歳未満、24〜44歳、44歳以上)、収益化タイプ別(アプリ内購入、有料アプリ、広告)、地域別、2023年から2030年までの世界的な傾向と予測

Instant access to hundreds of data points and trends

  • Market estimates from 2014-2029
  • Competitive analysis, industry segmentation, financial benchmarks
  • Incorporates SWOT, Porter's Five Forces and risk management frameworks
  • PDF report or online database with Word, Excel and PowerPoint export options
  • 100% money back guarantee

モバイルゲーム市場の概要


世界のモバイルゲーム市場は、予測期間中に15.30%のCAGRで成長し、2023年の2,126.2億米ドルから2030年には5,759.7億米ドルに達すると予想されています。

モバイルゲームは、スマートフォンやタブレットなどのモバイルデバイスでプレイできるように設計および調整されたビデオゲームです。 モバイルデバイスの利便性と幅広い可用性を活かして、モバイルゲームはどこにでもあるエンターテイメントの源となっています。 パズルから戦略やアクションまで多様なジャンルにわたるこれらのゲームは、主にApple App StoreやGoogle Play Storeなどのデジタルストアフロントを通じて配信されています。 ユーザーはこれらのゲームを簡単にダウンロードしてデバイスに直接インストールできます。 モバイルゲームの人気は、そのアクセシビリティ、参入障壁の低さ、幅広いユーザー層に対応できることに起因しています。 モバイルハードウェアとソフトウェアの技術的進歩により、開発者は視覚的に印象的で没入感のあるゲーム体験を作り出すことができるようになりました。モバイル ゲームの収益化戦略は、無料プレイ、広告付き、プレミアム モデルなど多岐にわたり、業界の経済的成功に大きく貢献しています。モバイル ゲームの状況は、継続的なイノベーション、コラボレーション、モバイルプラットフォームでのe スポーツの出現によって進化し続け、インタラクティブ エンターテイメントの原動力を形成しています。[caption id="attachment_34093" align="aligncenter" width="1920"]Mobile Games Market | Exactitude Consultancy
モバイル ゲーム市場 | Exactitude Consultancy
[/caption] モバイル ゲーム市場は極めて重要であり、ゲーム業界全体の中でダイナミックで影響力のあるセクターを表しています。その重要性は、従来のゲームの境界を越え、広範で多様な世界中の視聴者にリーチする能力に表れています。スマートフォンやタブレットの普及により、ゲームが民主化され、年齢やゲームの専門知識に関係なく、あらゆる年齢層の人々がゲームにアクセスできるようになりました。これにより、エンターテイメントが民主化されるだけでなく、ゲーム開発者やパブリッシャーに前例のない機会が生まれます。市場の重要性は、ゲーム全体の収益に大きく貢献し、他のゲーム プラットフォームを上回ることも少なくないことから、さらに強調されています。モバイル ゲームは文化現象へと進化し、トレンドを形成し、社会の変化を反映しています。モバイル ゲームは、消費者の行動、社会的交流に影響を与え、モバイル プラットフォームでの e スポーツの出現にも貢献するなど、エンターテイメントの普及の場となっています。さらに、モバイル ゲーム業界はイノベーションの温床として機能し、技術の限界を押し広げ、ゲーム デザイン、グラフィックス、収益化モデルの進歩を促進しています。市場が発展するにつれ、ゲーム業界における経済成長、技術の進歩、文化的影響力を導きながら、世界中の視聴者の変化する好みに適応する能力が重要になります。




















































属性詳細
研究期間2020-2030
基準年2022
推定年2023
予測年2023-2030
歴史的期間2019-2021
ユニット価値(10億米ドル)
セグメンテーションプラットフォーム年齢層、収益タイプ、地域別
 

プラットフォーム


  • iOS

  • アンドロイド


 

年齢


  • 24歳未満

  • 24~44歳

  • 44歳以上


 

 

収益化タイプ


  • アプリ内購入

  • 有料アプリ

  • 広告


 

 

地域別

 


  • 北米

  • アジア太平洋

  • ヨーロッパ

  • 南アメリカ

  • 中東アジア・アフリカ



Frequently Asked Questions

• What is the market size for the mobile games market?

The global mobile games market is anticipated to grow from USD 212.62 Billion in 2023 to USD 575.97 Billion by 2030, at a CAGR of 15.30 % during the forecast period.

• Which region is dominating in the mobile games market?

North America accounted for the largest market in the mobile games market. North America accounted for 37 % market share of the global market value.

• Who are the major key players in the mobile games market?

Tencent Holdings Ltd., Apple Inc., Sony Corporation, NetEase, Activision Blizzard, Electronic Arts Inc., Microsoft Corporation, Google LLC, ByteDance Ltd., miHoYo Co., Zynga Inc., Take-Two Interactive Software, Bandai Namco Holdings Inc., Ubisoft Entertainment SA, Square Enix Holdings Co., Sega Sammy Holdings Inc., Nintendo Co., King Digital Entertainment PLC, Roblox Corporation, Playtika Holding Corp.

• What are the key trends in the mobile games market?

The mobile games market is the growing popularity of cloud gaming services, enabling users to play high-quality games directly from the cloud. Additionally, the rise of augmented reality (AR) and virtual reality (VR) integration in mobile games is enhancing immersive gaming experiences.

Mobile Games Market Segmentation Analysis

The global Mobile games market is divided into three segments, platform, age group, monetization type and region. By platform the market is divided into iOS, Android. By age group the market is classified into Below 24 Years, 24-44 Years, Above 44 Years. By Monetization Type the market is classified into In-app Purchases, Paid Apps, Advertising. [caption id="attachment_34098" align="aligncenter" width="1920"]Mobile Games Market | Exactitude Consultancy
Mobile Games Market | Exactitude Consultancy
[/caption] Based on platform, android segment dominating in the mobile games market. The Android segment's dominance in the Mobile Games Market reflects its widespread popularity and extensive market share among global users. As an open-source operating system, Android powers a diverse range of smartphones and tablets, creating a substantial user base globally. This broad reach provides game developers with a large audience, fostering a robust ecosystem for mobile gaming. The Google Play Store, serving as the primary digital distribution platform for Android apps, including games, offers developers a channel to publish and distribute their games on a global scale. The Android segment's leadership is further driven by its compatibility with various devices, accommodating users with diverse preferences and budget considerations. Additionally, the flexibility of the Android platform supports a wide range of gaming experiences, from casual to high-performance, contributing significantly to its market prominence. [caption id="attachment_34099" align="aligncenter" width="1920"]Mobile Games Market | Exactitude Consultancy
Mobile Games Market | Exactitude Consultancy
[/caption] The Android segment's success underscores the platform's accessibility, inclusivity, and the thriving community of developers and gamers within the Android ecosystem. Based on age group, below 24 years segment dominating in the mobile games market. The prominence of the Below 24 Years segment in the Mobile Games Market underscores the considerable impact wielded by younger demographics in the mobile gaming landscape. Individuals under the age of 24 exhibit a heightened affinity for digital entertainment, possess tech-savvy characteristics, and display a preference for mobile devices. The widespread use of smartphones and tablets within this demographic naturally inclines them toward mobile gaming platforms. With more leisure time and disposable income, younger users become a lucrative audience for game developers, particularly in terms of in-app purchases. The Below 24 Years segment demonstrates receptivity to emerging gaming trends, social interactions within games, and innovative gameplay mechanics, contributing to the ever-evolving nature of the mobile gaming industry. The prevalence of social and multiplayer features in mobile games aligns seamlessly with the social tendencies of this age group, fostering engagement and community-building around popular titles. As this segment continues to embrace new technologies and gaming experiences, its influence becomes pivotal in shaping the trajectory of the Mobile Games Market, impacting the types of games and features that gain prominence. [caption id="attachment_34104" align="aligncenter" width="1920"]Mobile Games Market | Exactitude Consultancy
Mobile Games Market | Exactitude Consultancy
[/caption] The dominance of the Below 24 Years segment accentuates the critical need for game developers to tailor offerings to the preferences and behaviors of this influential demographic within the mobile gaming sector.

Competitive Landscape

The competitive landscape of the mobile games market was dynamic, with several prominent companies competing to provide innovative and advanced mobile games solutions.
  1. Tencent Holdings Ltd.
  2. Apple Inc.
  3. Sony Corporation
  4. NetEase
  5. Activision Blizzard
  6. Electronic Arts Inc.
  7. Microsoft Corporation
  8. Google LLC
  9. ByteDance Ltd.
  10. miHoYo Co.
  11. Zynga Inc.
  12. Take-Two Interactive Software
  13. Bandai Namco Holdings Inc.
  14. Ubisoft Entertainment SA
  15. Square Enix Holdings Co.
  16. Sega Sammy Holdings Inc.
  17. Nintendo Co.
  18. King Digital Entertainment PLC
  19. Roblox Corporation
  20. Playtika Holding Corp

Recent Developments:

November 16, 2023: NetEase Games is announced the latest addition to its portfolio, Worlds Untold, a new fully remote game studio in Vancouver, Canada. Worlds Untold is led by Mac Walters, an industry veteran with over two decades of experience in games and writing, including the acclaimed Mass Effect series. Most recently, Walters was the project director on Mass Effect Legendary Edition, and prior to that was the Lead Writer on Mass Effect 2 and Mass Effect 3. November 16, 2023: Visa, a world leader in digital payments, and Tencent Financial Technology, the fintech division of Tencent, a global internet company that they are partnering to enable Weixin users to receive inbound remittance in their digital wallets. This partnership will extend the Visa Direct network to reach more than one billion Weixin users in the Mainland of China, one of the world’s largest inbound remittance markets.

Regional Analysis

North America accounted for the largest market in the mobile games market. North America accounted for the 37% market share of the global market value.  North America emerges as the primary force in the mobile games market, driven by various factors that underpin its dominance. Encompassing the United States and Canada, the region boasts advanced technological infrastructure, widespread smartphone usage, and a thriving gaming culture. Major gaming companies, both established and emerging, contribute significantly to the market's momentum, capitalizing on the region's extensive network connectivity and affluent consumer base. The technological prowess of North America is evident in its role as a pioneer in fostering cutting-edge mobile gaming experiences, with consumers showing a strong preference for mobile devices like smartphones and tablets. [caption id="attachment_34107" align="aligncenter" width="1920"]Mobile Games Market | Exactitude Consultancy
Mobile Games Market | Exactitude Consultancy
[/caption] Anticipation surrounding 5G technology further elevates the gaming experience, promising seamless multiplayer interactions and superior graphics. The widespread acceptance of gaming as mainstream entertainment adds to the market's strength, with esports and competitive gaming gaining substantial popularity and fostering engagement with mobile games. The economic prosperity and disposable income levels in the region play a pivotal role, as users exhibit a willingness to invest in in-app purchases and premium mobile games. In Europe, the mobile games market thrives on diversity, with nations like the UK, Germany, and France showcasing robust gaming industries driven by high smartphone usage. European gamers, known for their varied preferences, contribute to a lively market, emphasizing quality, engaging narratives, and immersive experiences. The presence of established developers and a growing indie scene enhances the market's richness, with collaborations adding a global touch. The Asia-Pacific region sees remarkable growth in the mobile games market due to widespread smartphone availability, a large population, and a cultural affinity for gaming. Key contributors include China, Japan, South Korea, and India, with China standing out as the world's largest mobile games market. Here, gamers favor diverse genres like MOBA, RPGs, and hyper-casual games, deeply ingraining mobile devices as primary gaming platforms. Innovative monetization models, such as in-app purchases, drive further market expansion.

Target Audience for Mobile Games Market

  • Mobile Game Developers
  • Game Publishers
  • Smartphone Manufacturers
  • Telecom Providers
  • Gaming Hardware Manufacturers
  • Advertising Agencies
  • Esports Organizations
  • Investors and Venture Capitalists
  • Regulatory Bodies

Import & Export Data for Mobile Games Market

Exactitude consultancy provides import and export data for the recent years. It also offers insights on production and consumption volume of the product. Understanding the import and export data is pivotal for any player in the Mobile Games Market. This knowledge equips businesses with strategic advantages, such as: Identifying emerging markets with untapped potential. Adapting supply chain strategies to optimize cost-efficiency and market responsiveness. Navigating competition by assessing major players' trade dynamics. Key insights Trade volume trends: our report dissects import and export data spanning the last five years to reveal crucial trends and growth patterns within the global Mobile Games Market. This data-driven exploration empowers readers with a deep understanding of the market's trajectory. Market players: gain insights into the leading players driving the Mobile Games trade. From established giants to emerging contenders, our analysis highlights the key contributors to the import and export landscape. Geographical dynamics: delve into the geographical distribution of trade activities. Uncover which regions dominate exports and which ones hold the reins on imports, painting a comprehensive picture of the industry's global footprint. Product breakdown: by segmenting data based on Mobile Games types –– we provide a granular view of trade preferences and shifts, enabling businesses to align strategies with the evolving technological landscape. Import and export data is crucial in reports as it offers insights into global market trends, identifies emerging opportunities, and informs supply chain management. By analyzing trade flows, businesses can make informed decisions, manage risks, and tailor strategies to changing demand. This data aids government in policy formulation and trade negotiations, while investors use it to assess market potential. Moreover, import and export data contributes to economic indicators, influences product innovation, and promotes transparency in international trade, making it an essential component for comprehensive and informed analyses.

Segments Covered in the Mobile Games Market Report

Mobile Games Market by Platform
  • iOS
  • Android
Mobile Games Market by Age Group
  • Below 24 Years
  • 24-44 Years
  • Above 44 Years
Mobile Games Market by Monetization Type
  • In-app Purchases
  • Paid Apps
  • Advertising
Mobile Games Market by Region
  • North America
  • Europe
  • Asia Pacific
  • South America
  • Middle East and Africa

Key Question Answered

  • What is the expected growth rate of the mobile games market over the next 7 years?
  • Who are the major players in the mobile games market and what is their market share?
  • What are the end-user industries driving market demand and what is their outlook?
  • What are the opportunities for growth in emerging markets such as Asia-Pacific, the middle east, and Africa?
  • How is the economic environment affecting the mobile games market, including factors such as interest rates, inflation, and exchange rates?
  • What is the expected impact of government policies and regulations on the mobile games market?
  • What is the current and forecasted size and growth rate of the global mobile games market?
  • What are the key drivers of growth in the mobile games market?
  • Who are the major players in the market and what is their market share?
  • What are the distribution channels and supply chain dynamics in the mobile games market?
  • What are the technological advancements and innovations in the mobile games market and their impact on product development and growth?
  • What are the regulatory considerations and their impact on the market?
  • What are the challenges faced by players in the mobile games market and how are they addressing these challenges?
  • What are the opportunities for growth and expansion in the mobile games market?
  • What are the service offerings and specifications of leading players in the market?

  1. 導入

    1. 市場の定義

    2. 市場セグメンテーション

    3. 研究タイムライン

    4. 前提と制限



  2. 研究方法

    1. データマイニング

      1. 二次調査

      2. 一次研究

      3. 専門家のアドバイス



    2. 品質チェック

      1. 最終レビュー



    3. データ三角測量

      1. ボトムアップアプローチ

      2. トップダウンアプローチ

      3. 研究の流れ



    4. データソース



  3. エグゼクティブサマリー

  4. 市場概要

    1. 世界のモバイルゲーム市場の見通し

      1. 市場の推進要因

      2. 市場の制約

      3. 市場機会



    2. COVID-19がモバイルゲーム市場に与える影響

    3. ポーターの5つの力モデル

      1. 新規参入からの脅威

      2. 代替選手からの脅威

      3. サプライヤーの交渉力

      4. 顧客の交渉力

      5. 競争の度合い



    4. 業界バリューチェーン分析



  5. 世界のモバイルゲーム市場(プラットフォーム別) 、2020年~2030年(10億米ドル)

    1. iOS版

    2. アンドロイド



  6. 世界のモバイルゲーム市場(年齢別、2020~2030年、10億米ドル)

    1. 24歳未満

    2. 24~44歳

    3. 44歳以上



  7. 世界のモバイルゲーム市場(収益化タイプ別) 、2020年~2030年(10億米ドル)

    1. アプリ内購入

    2. 有料アプリ

    3. 広告



  8. GLOBAL MOBILE GAMES MARKET BY REGION, 2020-2030, (USD BILLION)

    1. NORTH AMERICA

      1. US

      2. CANADA

      3. MEXICO



    2. SOUTH AMERICA

      1. BRAZIL

      2. ARGENTINA

      3. COLOMBIA

      4. REST OF SOUTH AMERICA



    3. EUROPE

      1. GERMANY

      2. UK

      3. FRANCE

      4. ITALY

      5. SPAIN

      6. RUSSIA

      7. REST OF EUROPE



    4. ASIA PACIFIC

      1. INDIA

      2. CHINA

      3. JAPAN

      4. SOUTH KOREA

      5. AUSTRALIA

      6. SOUTH-EAST ASIA

      7. REST OF ASIA PACIFIC



    5. MIDDLE EAST AND AFRICA

      1. UAE

      2. SAUDI ARABIA

      3. SOUTH AFRICA

      4. REST OF MIDDLE EAST AND AFRICA





  9. COMPANY PROFILES*


(BUSINESS OVERVIEW, COMPANY SNAPSHOT, PRODUCTS OFFERED, RECENT DEVELOPMENTS)

  1. TENCENT HOLDINGS LTD.

  2. APPLE INC.

  3. SONY CORPORATION

  4. NETEASE

  5. ACTIVISION BLIZZARD

  6. ELECTRONIC ARTS INC.

  7. MICROSOFT CORPORATION

  8. GOOGLE LLC

  9. BYTEDANCE LTD.

  10. MIHOYO CO.

  11. ZYNGA INC.

  12. TAKE-TWO INTERACTIVE SOFTWARE

  13. BANDAI NAMCO HOLDINGS INC.

  14. UBISOFT ENTERTAINMENT SA

  15. SQUARE ENIX HOLDINGS CO.

  16. SEGA SAMMY HOLDINGS INC.

  17. NINTENDO CO.

  18. KING DIGITAL ENTERTAINMENT PLC

  19. ROBLOX CORPORATION

  20. PLAYTIKA HOLDING CORP.*THE COMPANY LIST IS INDICATIVE


LIST OF TABLES


TABLE 1                GLOBAL MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 2                GLOBAL MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 3                GLOBAL MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 4                GLOBAL MOBILE GAMES MARKET BY REGION (USD BILLION) 2020-2030

TABLE 5                NORTH AMERICA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 6                NORTH AMERICA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 7                NORTH AMERICA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 8                NORTH AMERICA MOBILE GAMES MARKET BY COUNTRY (USD BILLION) 2020-2030

TABLE 9                US MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 10              US MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 11              US MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 12              CANADA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 13              CANADA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 14              CANADA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 15              MEXICO MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 16              MEXICO MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 17              MEXICO MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 18              SOUTH AMERICA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 19              SOUTH AMERICA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 20              SOUTH AMERICA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 21              SOUTH AMERICA MOBILE GAMES MARKET BY COUNTRY (USD BILLION) 2020-2030

TABLE 22              BRAZIL MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 23              BRAZIL MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 24              BRAZIL MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 25              ARGENTINA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 26              ARGENTINA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 27              ARGENTINA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 28              COLOMBIA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 29              COLOMBIA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 30              COLOMBIA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 31              REST OF SOUTH AMERICA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 32              REST OF SOUTH AMERICA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 33              REST OF SOUTH AMERICA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 34              ASIA-PACIFIC MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 35              ASIA-PACIFIC MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 36              ASIA-PACIFIC MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 37              ASIA-PACIFIC MOBILE GAMES MARKET BY COUNTRY (USD BILLION) 2020-2030

TABLE 38              INDIA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 39              INDIA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 40              INDIA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 41              CHINA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 42              CHINA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 43              CHINA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 44              JAPAN MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 45              JAPAN MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 46              JAPAN MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 47              SOUTH KOREA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 48              SOUTH KOREA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 49              SOUTH KOREA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 50              AUSTRALIA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 51              AUSTRALIA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 52              AUSTRALIA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 53              SOUTH-EAST ASIA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 54              SOUTH-EAST ASIA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 55              SOUTH-EAST ASIA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 56              REST OF ASIA PACIFIC MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 57              REST OF ASIA PACIFIC MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 58              REST OF ASIA PACIFIC MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 59              EUROPE MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 60              EUROPE MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 61              EUROPE MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 62              EUROPE MOBILE GAMES MARKET BY COUNTRY (USD BILLION) 2020-2030

TABLE 63              GERMANY MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 64              GERMANY MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 65              GERMANY MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 66              UK MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 67              UK MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 68              UK MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 69              FRANCE MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 70              FRANCE MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 71              FRANCE MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 72              ITALY MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 73              ITALY MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 74              ITALY MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 75              SPAIN MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 76              SPAIN MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 77              SPAIN MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 78              RUSSIA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 79              RUSSIA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 80              RUSSIA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 81              REST OF EUROPE MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 82              REST OF EUROPE MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 83              REST OF EUROPE MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 84              MIDDLE EAST AND AFRICA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 85              MIDDLE EAST AND AFRICA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 86              MIDDLE EAST AND AFRICA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 87              MIDDLE EAST AND AFRICA MOBILE GAMES MARKET BY COUNTRY (USD BILLION) 2020-2030

TABLE 88              UAE MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 89              UAE MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 90              UAE MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 91              SAUDI ARABIA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 92              SAUDI ARABIA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 93              SAUDI ARABIA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 94              SOUTH AFRICA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 95              SOUTH AFRICA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 96              SOUTH AFRICA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

TABLE 97              REST OF MIDDLE EAST AND AFRICA MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

TABLE 98              REST OF MIDDLE EAST AND AFRICA MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

TABLE 99              REST OF MIDDLE EAST AND AFRICA MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

LIST OF FIGURES


 FIGURE 1              MARKET DYNAMICS

FIGURE 2              MARKET SEGMENTATION

FIGURE 3              REPORT TIMELINES: YEARS CONSIDERED

FIGURE 4              DATA TRIANGULATION

FIGURE 5              BOTTOM-UP APPROACH

FIGURE 6              TOP-DOWN APPROACH

FIGURE 7              RESEARCH FLOW

FIGURE 8              GLOBAL MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2020-2030

FIGURE 9              GLOBAL MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2020-2030

FIGURE 10           GLOBAL MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2020-2030

FIGURE 11           GLOBAL MOBILE GAMES MARKET BY REGION (USD BILLION) 2020-2030

FIGURE 12           PORTER’S FIVE FORCES MODEL

FIGURE 13           GLOBAL MOBILE GAMES MARKET BY PLATFORM (USD BILLION) 2022

FIGURE 14           GLOBAL MOBILE GAMES MARKET BY AGE GROUP (USD BILLION) 2022

FIGURE 15           GLOBAL MOBILE GAMES MARKET BY MONETIZATION TYPE (USD BILLION) 2022

FIGURE 16           GLOBAL MOBILE GAMES MARKET BY REGION (USD BILLION) 2021

FIGURE 17           MARKET SHARE ANALYSIS

FIGURE 18           TENCENT HOLDINGS LTD.: COMPANY SNAPSHOT

FIGURE 19           APPLE INC.: COMPANY SNAPSHOT

FIGURE 20           SONY CORPORATION: COMPANY SNAPSHOT

FIGURE 21           NETEASE: COMPANY SNAPSHOT

FIGURE 22           ACTIVISION BLIZZARD: COMPANY SNAPSHOT

FIGURE 23           ELECTRONIC ARTS INC.: COMPANY SNAPSHOT

FIGURE 24           MICROSOFT CORPORATION: COMPANY SNAPSHOT

FIGURE 25           GOOGLE LLC: COMPANY SNAPSHOT

FIGURE 26           BYTEDANCE LTD.: COMPANY SNAPSHOT

FIGURE 27           MIHOYO CO.: COMPANY SNAPSHOT

FIGURE 28           ZYNGA INC.: COMPANY SNAPSHOT

FIGURE 29           TAKE-TWO INTERACTIVE SOFTWARE: COMPANY SNAPSHOT

FIGURE 30           BANDAI NAMCO HOLDINGS INC.: COMPANY SNAPSHOT

FIGURE 31           UBISOFT ENTERTAINMENT SA: COMPANY SNAPSHOT

FIGURE 32           SQUARE ENIX HOLDINGS CO.: COMPANY SNAPSHOT

FIGURE 33           SEGA SAMMY HOLDINGS INC.: COMPANY SNAPSHOT

FIGURE 34           NINTENDO CO.: COMPANY SNAPSHOT

FIGURE 35           KING DIGITAL ENTERTAINMENT PLC: COMPANY SNAPSHOT

FIGURE 36           ROBLOX CORPORATION: COMPANY SNAPSHOT

FIGURE 37           PLAYTIKA HOLDING CORP.: COMPANY SNAPSHOT

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